The one that you did miss is a given to be not included (Guy, thank you for making my otherwise dull morning funny!), nor should I be offended by it's omission.
It boils down to this, in my opinion: Are you making prerendered sprites for a non on-the-fly-3d-rendered-game such as any in the EV series- where you almost never need to see any model at a larger scale than perhaps a couple hundred pixels across onscreen? Do you plan to continue your education into 3d art or graphics beyond what basically ammounts to a hobbyist stage, or are you just making sprites for EV? Do you have the spare several hundred to thousands of dollars laying around to pop into a software application package that you may frankly never use for anything other than making sprites for EV (remember: professional level package professional level results does not make)? Finally, does your hardware situation allow the running of most modern 3d modeling/rendering packages, or even most games?
I use what I use because I can say 'no' to all of these questions. I have no intention of being a professinal graphic artist. I don't intend to get any better at it than I need to for the making of what it is that I make. I certainly don't have the money for 3DS Max, nor min, nor mid, and definately not Maya or Lightwave. My computer is 10 years old and can be accused of barely running Nova. So I use an abandonware 10 year old 3d program called Mechanisto because it fits all of the bills- I challenge anyone to tell a Mech sprite on the screen from a Lightwave one when all model details are the same. Making a human face, yes- there are better aps, but as I don't intend to be a professional nor do I have many spare dollars (s###, my computer was ten dollars (twentyseven shpped)) this is more than sufficient. Mech is good enough for EV and good enough for me