.rez support, ten new resource types
I'd like to announce MissionComputer 3.2 , which adds a host of new features to my scenario editor for the three Escape Velocity games, including support for ten new resource types, native editing of the .rez plug-in format used by the Windows version of EV Nova , and the ability to list PICT, rlëD, and rlë8 resources graphically in the document window.
MissionComputer features editors for a wide range of resources for the Escape Velocity games, including bööm, chär, cölr, crön, dësc, dëqt, DITL, DLOG, düde, flët, gövt, ďntf, jünk, mďsn, nëbu, öops, oütf, përs, PICT, ränk, röid, snd, spöb, spďt, STR, STR#, s˙st, and yëäŽ. Resource Selector buttons make it easy to link resources without referring to ID tables, and editors offers excerpts from the official developer documentation within their interfaces. Also integrated into the MissionComputer application are an encoder for rlëD/rlë8 sprites, a graphical tool for generating target graphics in the style used by EV Nova , a Resource Copier utility for moving resources between files in bulk, and a convertor that can move EV Nova plug-ins between the Npďf and .rez plug-in formats.
Beyond those for which it offers graphical editors, MissionComputer can, thanks to its RDL template scripting system, provide ResEdit-style editors for every resource used in the Escape Velocity games along with added MissionComputer-style features such as popup menus, automatic flag calculation, and Resource Selector buttons.
I first released MissionComputer in December of 2001 after several months of development and testing. Originally a simple mission editor for EV Override , it has grown to become a wide-ranging editor covering most aspects of all three Escape Velocity games.
MissionComputer 3.2 is available in two separate editions: a Mac OS X version, and a Classic version for Mac OS 9 and earlier (on both PowerPC- and 68K-based computers). The new version is immediately available as a free download from my web site at davidarthur.evula.net.