Now in Quartz!
Just discovered Quartz the other day and have been messing round with it a bit:
QuartzShuttle.zip (50.66K)
Number of downloads: 150
(requires QT 7)
This post has been edited by Guy : 16 August 2005 - 11:42 PM
Now in Quartz!
Just discovered Quartz the other day and have been messing round with it a bit:
QuartzShuttle.zip (50.66K)
Number of downloads: 150
(requires QT 7)
This post has been edited by Guy : 16 August 2005 - 11:42 PM
cool! Only one side is supposed to be textured, right?
It would be really easy to remake the shuttle in a professional 3d program using nova graphics as textures. I don't know what you'd use if for, except landing scenes and movies, maybe a shuttle bay.
This post has been edited by Insomniac : 17 August 2005 - 02:24 AM
Insomniac, on Aug 18 2005, 05:02 AM, said:
:huh:
That's quite a leap.
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You'd be amazed. Teapot is often included in professional 3d modeling programs as a primitive (namely, 3ds max has it) because it used to be the standard for benchmarking computers -- keep in mind, this was way back when. It has everything -- concave surfaces, convex surfaces, curves . . . everything necessary for testing out different lighting algorithms, especially on old computers.
But yeah, no torus? I dunno about this Quartz thing . . .
If you don't know what Quartz is, it's kinda like flash. It takes images and patches and stuff and renders the animation on the fly, so you can have a large complex animation but still keep the file size to only a couple of hundred k (the only requirement being a grunty graphics card :p). Since QuickTime can play them you could easily include lots of them for shipyard previews in a plug (at least, you could if your ships were only made of cubes, spheres and teapots :rolleyes:). I based the shuttle on the Meteor from Quartz Compositions.
This post has been edited by Guy : 20 August 2005 - 10:32 PM
You could've tried using Panther's version of Quartz, Guy.