Complementary Weapon Systems
First, the hook:
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The Light Laser Fighter Defense System, or 'Hedgehog', is equipped with an autonomous data transciever. Wireless communication between 'Hedgehog' units regarding target positions and vectors can yield a significant increase in the all units' overall kill efficiency. For this reason, FORCE vessels equipped with the 'Hedgehog' systems tend to stay in tight formation in order to benefit from this design feature.
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Now, the questions:
-1-
I need a way to buy multiple instances of the same weapon (as far as the player could tell) in which each sucessive purchase will increase the percieved effectiveness of all the weapons' individual fire. The weapon will fire unguided projectiles ("bolts").
I will leave the definition of effectiveness up to you. I was thinking that improved accuracy, rate of fire, range, damage, or speed could be viable options, though improved accuracy would be ideal.
The allure of this weapon to the player, I am hoping, would be to purchase as many as possible, in order increase each one's individual effectiveness. The word I am thinking of is "synergy."
-2-
I need a way to simulate a fleet of ships in formation, all equipped with a 'hedgehog' unit, that will enjoy the extra effectiveness of the units, but only while they maintain what looks like a formation.
Like the part 1, I don't care so much about how the weapons seem to be improved, so long as the improvements are present while in formation, and then are lost once the ships are dispersed.
The hook here is to develop within the player a different kind of fighting mentality when dealing with different scenarios. A formation of ships, in this case, would be more difficult to overcome in PD-targetable player ship, than if they were dispersed.
-C-
For both questions, I suspect that I will need to use multiple identical-to-the-player outfits, with greater 'effectiveness' in each iteration, that will subsequently hide the one before and show the one after, after each purchase.
Thanks for any comments or solutions.
Werhner,
a noted rocket scientist