so how would you do it
Has anyone figured out a way for outfits to be different prices on different planets?
The best involves a system I was originally usign for something else (namely ship insurance).
Every outfit has an onbuy that grants a set of outfits in proportion to is price (ie an outfit for 1000 cr, one for 10,000 et cetera, so a weapon that cost 35000 would have G0 G0 G0 G1 G1 G1 G1 G1). When the ship was destroyed with insurance, a cron would remove every value item (these are persistant) and refund the player accordingly.
Crons could also be used at the moment of purchase to refund the player then, based on bits that were set by landing on the planet/entering the system. I could add a mutable bit to the description and change the word "cost" or "price" or whatever to "base price", with a little note saying something like "This reactor coil is so simple and straightforward, the mass production on Rauther has cut the price to nearly half of the generally accepted base. After only a few minutes of bargaining, the vendor is willing to settle for nearly 200 thousand less than the million it would cost you on other planets".
Then, when you buy it, it costs 1 mill, but an invisible mission removes the outfits and gives you a refund.
The counter points would be that the player would still need 1 mill to buy it, but that almost makes sense. You need the cash to back yourself up in the bargaining.
What do you guys think? Other than the fact that it would be nice if ranks could give you discounts in outfitters.
Anyone have a better method for making stuff cheaper on the big planets?