Fnoigy, on Jul 27 2005, 04:07 AM, said:
Well, I've been getting the itch lately to make a new ship, but I don't know what you people out there would want for a new ship. So I ask all you gamers, what kind of ship would you like to be added?
A very kind one, with the sycophantic tendencies of a toady.
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A warship? A freighter? A gunship? A giant behemoth ship? A tiny personal speeder?
A tiny personal speedo.
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What race? Polaris? Federation? Auroran? Rebel? Vell-os?
A potato-sack race.
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Will it be a common ship? Will it be rare? Will it be valuable? Will it be practical? Will it be specialized?
Yes.
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Let me know what you want' and the most popular ideas, or related ideas, will be eventually made into a new ship and satisfy my sci-fi creativity for a while. Go and give your ideas!
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Okay, seriously, here goes:
I like my ship to be hyperresponsive. When I tap the angular thrust I want to start spinning around so fast my hand flies off the controler and when I touch the accelerator I want to get slammed against the back wall of the bridge. Top speed, contrary to what I used to think, is only really necessary in quantity to outrun unjammable missiles.
When a ship is extremely maneuverable it can dodge almost all unguided projectiles, and even some guided ones that turn slowly, making combat success a matter of piloting skills rather than a matter of seeing who has more shields and guns.
I like my ship's shields to recharge so fast that it takes a constant bombardment from many blasters to hold them where they are, and only by the interspersement of missiles with the blaster bolts can an enemy hope to lower my defenses. However, I don't want to have a lot of shields. Rather, I want to be weak enough that a pair of heavy missiles in quick succession leave me close to death. That way I really have to pay attention to dodging, but if I can dodge most stuff then the damage from the few things I don't dodge will be swiftly healed.
From a gameplay perspective I want to have enough cargo space to do most missions. 20 is the most I'd ever want, and 10 should be fine as long as I can fit an expansion module. I also want a fair amount of weapons space to work with.
Let's say 400 speed, 1000 accel, 200 turn rate, 150 shields with 350 recharge rate, 50 armor with no recharge, 10 tons cargo space, and 150 tons max free mass.
I'm not sure what stock weapons to put on it. Something turreted. Maybe a front-quadrant beam weapon. A 20-ton swivel-mounted biorelay laser or four sounds pretty good. Four fully turreted thunderhead lances at 30 tons each sound even better.
I haven't done any testing recently, but if the ship flies well with 200 top speed, 800 accel, 300 turn rate and inertialessness then that's cool too.
Oh! Before I forget, my other very important criterion is that the ship's graphic be small pixel-wise. That is, don't make it any bigger than a 'bridge or valk. Viper-size is better. Shuttle or cargo drone size is best. The concept I'm going for is weaving in and out of combat.
edit - just looking over what I've typed it seems the ship I describe would be horribly overpowered in the player's hands. To counteract this, I have a further suggestion: give it very high negative fuel recharge that affects the player. I don't know the exact number, but make it so they'll need a fission reactor and two solar panels just to break even.
-(solar panel recharge * fission reactor recharge)/(solar panel recharge + 2*fission reactor recharge) should be the formula for finding the value to put in the ship's fuel regen field, based on the numbers in the solar panel and fission reactor modval fields.
This post has been edited by Qaanol : 28 July 2005 - 06:25 PM