NebuchadnezzaR, on Jun 23 2005, 08:16 PM, said:
@edwards: can you really make an animated weapons glow set? I thought each extra set was only there to line up with the banking. Ive not tested it too much.View Post
The extra sets are there to line up with the banking- or the "extra base sets in sequence" animation.
NebuchadnezzaR, on Jun 23 2005, 08:16 PM, said:
Giant ship sprites are also a bad idea. (note, though, that only the weapons glow would have to be large. Im pretty sure that it will be overlayed properly if it is larger, as it does indeed work if alt frames (for example) are smaller than the base set (in pure dimension, not numbers.))View Post
Although only the weapon glow sprites would need to have larger dimensions, you would need to have an extra, identical set of base sprites for each frame of the animation. This inflation of frame sets would cause the byte-size of the ship's sprite to increase, which is what I was referring to by "increasing size".
And I like that idea about color-changing beams. With fading coronas added in, they would probably look very good. Just hope that the "exclusive firing" flag behaves correctly for this (unless you've come up with another method for sequential weapons).
Edwards