tycho61uk, on Jun 9 2005, 06:49 AM, said:
I'm not so sure about Nova, but the previous games were based on SAT (Sprite Animation Toolkit - a sprite rendering and game-management library). By default, SAT sorts the sprites based on their position on the screen. Sprites are sorted by position so that those higher up the screen are drawn before those that are lower down to give a feeling of depth - although you don't really notice this in EV.
Of course, that's just the default - ASW could have used their own sorting system based on something else.
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While this does make sense for zelda-esque applications, this method is obviously not used for nova. Take a direlict ship, line up due south of it and fly towards it. If it stacked by position on screen, you would 'pop' behind it just as it passed under you. Cleary, this doesn't happen in nova for any player/ai or ai/ai encounters. The stacking is much more likely to be the order of creation, oldest toppest.