GutlessWonder, on Jun 4 2005, 02:20 PM, said:
What about a largish uninhabitable spob whose graphic looks like interspersed trees? True you'd be able to select it, but only by clicking on it (since you wouldn't have to label it as a nav default or anything). The only problems I foresee are possible computer crashes because the graphics are too large and cause Nova to choke or something. On that note, can spobs include transparent graphics and/or holes. (i.e. if I made a "donut" spob, would one be able to see the starfield through the middle of it?)View Post
The "super-sized spob as background" has been suggested before, and doesn't work:
- The game runs very slowly, even on high-end systems, even when the player is the only thign in the system.
- The game loads all of the graphics into memory when it starts up, and a super-large spob eats memory like nobody's buisness. The game may crash on loading.
- You can't cover an entire system, or even a large chunk of a system, without a REALLY big image, which would be guarenteed to crash the game.
(I found this when I searched for "Aftermath"- apparently, they were considering having some very large planets.)
Donut spöbs: Yes. if the mask has a black spot in the middle, you will be able to see through it.
Anyway, is there a reason tree-shaped stars wouldn't work?
Edwards