Not quite a Nova hack
I got to thinking today and came up with a way to have many more mission bits, just in case anyone is getting close to running out of them anytime soon. I hadn't seen this posted before, so here it is:
Use a series of bits for your missions, such as b1, b2,..., b9, b10. Then use another series of bits as "placeholders", say b101, b102,..., b110.
As your missions progress, setting bits 1, 2, etc., after b10 is set, have the next mission clear the previous ten and set bit 101. Then re-use the bits 1, 2, etc. again, setting b102 at the end. With ten series bits, and ten placeholders, you'll get twenty bits acting like one hundred. For ease of use one should keep the series fairly small, but not so small that you're using placeholder bits every two missions.
While it does require a little extra work (especially since one would have to make availability requirements based on all of the placeholders as well as the series), but if you really need to squeeze in a few more missions here and there, then you can.
I have no idea if anyone is running up against the 10000 bit limit, but it could be useful for another step of plug-in organization, especially for TC's where the creator is expecting other users to make plug-ins for it.
It could also be useful for developers adding strings to Nova and they want to ensure that their plugs are more widely compatible with other plug-ins in existence.