Yes, you would. There is, however, a workaround. You can do something fancy: Make sure each station is the same navdef. Like 4, or if you dont need the station to be an f-key, anything up to 16 would be better. Then set the ships to appear in any system of that government (like that one delivery mission from aurora where the fleet follows you as far as the fed border). You set the ships to appear on the stellar (negative whatever the number is). Note: Editors that use a pulldown menu to help in ship placement probably only go down to -4, but if you export the file as a text file (either EVNEW, or with conText), then change the number by hand (easy), you can have it set to -5 through -16. This is probably the most rescource efficient solution.
There is another method involving self destroying stellars to tell the player where he is, but this is not best used with anything but a TC, as you would have to alter a large number of systems. Whoa... you can do it with only 1 mission this way. Yeah. You would just have to make the government "defenders" who ally with both aurorans and feds, and make a new govt for each that is "attacker". The fed attackers, for example, should probably show up as fed in the radar, but are xenophobic. They would even attack fed ships if they saw them, luckily they never would. The attackers attack everything, and the defenders side with whatever ships are in the system, so it would actually work. This method would involve enough rescource changing, however, to be incompatible with the aims of a small plug, but its definately going into my TC. Thanks for reminding me of this neat trick, guys. Ill make it shine for ya.
An in-between method would be to put invisible stellar navdef 5-16 on top of the station, smaller and unlandable (this way, select closest spob cant get to it, nor if you hit l while you are right on top, since that ignores unlandables.) Then do that mission trick.
There is a problem ive run into... the behavior to have ships in every system of a certain government doesnt seem to be consistent exactly. Is there a way to emulate "follows player around" for exactly one govts systems? This is what I need, both for these solutions and for other things.
Actually, ps... Does anyone know the behavior if you put, say, -4 for where to place the ships, but there isnt stellar navdef 4? If this prevents the creation of the ship, then you could just make fed stations 5 and aurorans 6 etc, then have only one mission per govt.