Ambrosia Garden Archive
    • System Messages


      Visbits, maybe?

      You know the messages that appear at the bottom of the screen sometimes in systems? I was wondering if it was possible to use visbits to create a system with one of those messages, used only for a specific mission. For example, the player would be sent to a system, but on arrival to that system, a message would display at the bottom of the screen telling the player to instead go somewhere else.

      Come to think of it, it's used in a few missions in the stock scenario. Now my question is, how do you do it?

    • Use the "Qxxx" operator.

      Quote

      Qxxx - make the player immediately leave (absquatulate) whatever stellar he's
      landed on and return to space, and show a message at the bottom of the
      screen. The message is randomly selected from the STR# resource with
      ID xxx, and is parsed for mission text tags (e.g. <PSN> and <PRK> )
      but not text-selection tags like those above (e.g. {G "he" "she"} )
      (see dësc and mďsn resource descriptions for more examples)

    • Pace is right about the Q bit; but to show that while in flight, you'll need a mission succeeding in space, and using Qxxx in the "OnShipDone" field.

      An "Observe Ship" mission usually works for this.

    • MM hmm, though if it was an empty system, there really wouldnt be any harm in doing it from inside the system. It would save a mission and waste a syst. Generally the former is more valuble, but its irrelelvant if you arent running out.

    • That works well. The system will be full of mission ships, I'll make one of them activate the bit that shows up when he hypers in from another system.

    • I had a similar question of where these messages were hiding. I wanted to have a warning show when you entered a system, sort of like "Beware, blackhole"

      .........ah, that was easy, once I found where the text was hidden 😄

      This post has been edited by Vast Deathmaster : 03 May 2005 - 10:34 PM