A Nova engine "feature" described
With the advent of continuous inflight time progression and a variety of new engine tricks gaining prominence, I felt it was time to work out how to modify my ship without landing.
The obvious way to do this is through ammunition oütf's with other functions in their other ModType fields. For instance, a missile that while onboard makes my ship slower. So I tested it and it worked. Except, after I fired the missile, I was still slow. As luck would have it, I discovered that if I looked at the player information dialog box ('p' by default), my ship's statistics were recalculated, and was again normal speed when the missiles were gone.
The most fun thing I did was make a fighter that doubles as an inertial dampener (ModType 38). When I left the planet after buying one my Manticore moved like a Raven. After I launched the fighter I was still inertialess. When I opened and closes the information box, I was back to having a normal Manticore. Upon recalling the fighter to its bay I still had inertia. Looking at the info made me inertialess again.
Uses of this inflight ship modification feature? Many and varied. Ease of integration with a plugin? Requires ordering the player to check their ship's computer. Coolness factor? Off the charts.
I have not tested this with AI ships, nor have I tested whether removing all my ship's armor in this way will destroy it. My next test will involve a motionless weaponless "fighter" that doubles as a fuel transfer outfit. My hope is that I can litter the system with "refueling spots" for later use.
I should note that all my experimentation was carried out in MacNova 1.0.7.