An idea came to my mind, inspired partly by random thoughts about Master of Orion 2. Is it possible to make a hypergate or something that will send the player to any system (other than the one they are in) in the galaxcy? Ok, thats only half the question, so don't answer yet. Take this into consideration. There must not be a way in any of the other systems to get back. It has to be a one way trip and the player must be able to select a destination. The player must just appear in the system, there cannot be anything they come out of. Is this possible without creating an invisible, unlandable spob (is that what you call planets and stations and such?) in any of the destination systems?
-
The first part is very easy, and explained in part by Qaanol's research. Of course, here you need an invisible spob, but that too is very easy to get.
The second part is also very easy, and for that you use NebuchadnezzaR's one-way jumps topic.
So in fact, here, we have a look at the systems around this one special system, which we'll name ID 800.Say there are three systems around, IDs 801, 802 and 803. What you do is you duplicate them, and change the new systems' IDs to 804, 805 and 806 respectively.
You then duplicate 800, and copy it on 807. Now, you take out the invisible spob from 800, but use it in 807.
So right now you have 800 through 807, all right?Now, change the Visbit for 800 through 803 to be bxxx. This bit will never be set. Change the Visbit for 804 through 807 to be !bxxx.
This means the player will only be using systems 804 through 807, and 807 is the one the player gets into with the hypergate at first.Afterwards, open up 807, and set its links to be 804, 805 and 806.
Tadaa, you can only jump from 807 into the others, and you have a winner! -
This is soooo simple to accomplish, and you don't have to ignore the given criteria to do it. JT's criteria are:
1. Player lands on a departure spöb.
2. Player makes a choice of a destination system.
3. The destination system arrival point cannot be another spöb.
4. It's a one-way trip.From the Nova Bible (lines 184 thru 189):
Mxxx - move the player to system xxx. The player will be put on top of the first stellar in the system, or in the center of the system if no stellars exist there. Nxxx - move the player to system xxx. The player will remain at the same x/y coordinates, relative to the center of the system.
Here's how to do it:
Create an outfit for each destination system. Each outfit will have an Mxxx or Nxxx in its OnPurchase field with the appropriate s˙st RIDs. Make each outfit's "Remove after purchase" flag true. Give each outfit a TechLevel associated with the departure spöb. You may have to modifiy the departure spöb's SpecialTechLevel list to add a unique TechLevel number for this purpose (or create a whole spöb dedicated to the purpose).That's it.
The player lands on the departure spöb and purchases the desired "transport" outfit. When the player leaves the departure spöb they immediately find themselves in the destination system. Voila!
-
Arturo, on Apr 9 2005, 08:40 PM, said:
This is soooo simple to accomplish, and you don't have to ignore the given criteria to do it. JT's criteria are:
1. Player lands on a departure spöb.
2. Player makes a choice of a destination system.
3. The destination system arrival point cannot be another spöb.
4. It's a one-way trip.
View PostSomehow, it seems to me you are the one who is ignoring the given criteria
Let's let Josh decide
-
Heh, I forgot I made this thread. I'm not sure I'll ever actually do something like this, it was actually curiosity that made me ask. Though you never know, someone might see this and want to do it.
But, either way, I read both Pace's and Acturo's suggestions and I understand them somewhat. Despite being a developer as well, I'm only on a level of simple development and don't know all the technical terms and such, but at least I know the ones used in this thread.
Anyways, would those be practical to do to have, say a system in the stock EVN scenario have this hypergate link to every other system in the galaxcy? Thats ALOT of systems, and therefore, if I understood the suggestions well enough, would require hundreds of outfits or duplicating every system in the game. I haven't look at that Transporter plug yet, so if it does that, then my question here will be answered.
If that plug doesn't do that and I ever gain the experience and decide to do this, it will have to be something I do in the summer. Definately not enough free time now.
-
Dude, I only mae it for the major systems (Sol, Kel'ariy, Aurora, etc.0, and it's pretty easy. But doing it hundreds of times would be very monotonous. Anyone who wants to make a plug like this can open my plug and work on it, but take my advice and don't go overboard. You might hurt yourself or AT LEAST die of boredom.
(EDIT}- that 0 is a ), sorry, no shift(EDIT)
This post has been edited by zapp : 11 April 2005 - 06:18 PM
-
zapp, on Apr 11 2005, 01:31 PM, said:
Any feedback?View Post
OK Mr. zapp, I tried downloading your .zip, but all I got was zilch. :huh:
Well ... not total zilch. It was a 22 byte zip file that decompressed into nothing.
Have you tried downloading it yourself (always a good idea) to see if it's a viable attachment? -
LOL! I use Winzip (i think partly cuz Z is my favorite letter, or something to with I use windows...) and I hope I didn't do that with all my OTHER files I put on the add-ons page. I hope I did it right this time:(attachment=557:attachment) Sorry...
EDIT: This one works, I tried opening it
This post has been edited by zapp : 12 April 2005 - 05:30 AM