Ambrosia Garden Archive
    • Just a thousand missions? But, how are they


      numbered?

      I am working on a TC/plugin right now and I just realized the 1000 mission limit is going to be a problem. I already have missions 1001 through 1209. Once I put in 128-999 I will have over a thousand missions. I haven't actually checked to see if 1209 is available but...

      Can these 1000 missions be numbered any way I want? That is, could I make missions 1001-2000? Or every even index from 1002-3000? I take it this is why I've read, off and on, about how people use crons as limited missions.

    • 128-1127

    • As a general rule, when the Bible tells you there is a limit N on the number of a certain resource type (and most of them are limited), this means only resource IDs 128 to 128+N-1 are valid for this resource type (here, resource type mďsn is limited to the range 128 to 128+1000-1 = 1127).

    • so if I were to make, say, mission 2000, EV would just ignore it?

    • Absolutely. Just as it ignores shďps with ID >895, etc...

    • I don't know about this... I've had govts with ids in excess of 384, but I did not pass the greater than 256 total govts limit. I think that some resources are adressed internally by the engine in a slot or cubbyhole based format without a real reference to thier id number.

    • That's odd. Anyway, I don't think it's makes any sense to use an ID equal to or above 128+N, since you might as well us the ones below, and it won't work for some stuff.

    • I wouldn't be surprised at all of RMX is correct. My current mission loads start at 1000 and go up to 1300 I think. Originally I had always assumed that I could use any index number I wanted, as long as I didn't exceed 1000 total missions. I haven't actually double checked, but I didn't notice that some of my missions weren't working. It'd be an easy thing for someone to test. I'd do it except I'm at work right now.

    • Well, I've done exactly this test, trying to fit a hundred-mission timer into the highest space possible, and I determined that mission IDs 1128 and up don't work, whether they are supposed to show up in the BBS or be started by Sxxx.

    • Mac/PC differences? Who's on what?

    • I dont believe it would reindex anything internally, given the way the set operators work.