EV:O to EVN:O trouble
I'm starting to get a headache from smashing my face against my keyboard in frustration, so I'm going to ask for help. I absolutely love Martin Turner's FH and FF TC's for EV:O, but with the purchase of my new iMac, running them in the classic environment is painful at best. I had the bright idea to download SpacePort and attempt to convert them for my own use. "Just drop and go, right? How hard could it be?" Boy, was I wrong.
So I convert the plugins, and add the EV basics option. Good stuff. I think. I fix the scan mask fields as instructed to by the output log. I put it in my plugins folder, switch the data files from EV:Nova to EV:N:O data set, and begin to play. Wham! A missing sprite error. Dang. I think. After fixing a bunch of these, I can now almost get past the loading screen. When I play now, the game crashes, and the debug log gives me this:
configuring sprites
error - bad sprite image size
error converting stellar sprite to RLE, type 0
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
error - bad sprite image size
error converting stellar sprite to RLE, type 5
warning: stellar sprite 0 (spob ID 133) had no data
error - bad sprite image size
error converting stellar sprite to RLE, type 0
error - bad sprite image size
error converting stellar sprite to RLE, type 2
When I eliminate the spöbs in question, the game crashes, and my debug log looks like this:
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
Thats it, the end of the log. I have no idea whats going on, and Im starting to get frustrated. If anyone can help me, itd be much appreciated. Thank you.