fuel drain when firing
I am making a beam turret (in ResEdit) that uses the ship's fuel/batteries as ammo. However, the weapon is very powerful and would make sense to guzzle a lot of power, but I can't figure out which field/value(s) will change how much energy it consumes. No, I don't want to make its outfit always drain power, because that can sometimes have bad results. Can somebody tell me which values/fields determine how much power is consumed by a beam weapon?