possibl EVN rewrite for fans of I and II
EV Nova was one of the most hugely anticipated games for the Mac. After so many fell in love with either EV or EVO, the expectations were very high indeed for EVN. Unfortunately, myself and a few others I've noticed don't like many aspects of EVN. Before you snort in disgust: I'm not trying to say EVN is rubbish or anything like that. I don't think it is a 'true' Escape Velocity though, and heres why:
-Primarily (and the first thing I noticed): EVN gives away half the plot before you even start the game. I (as I'm sure many others) made the mistake of reading all those preambles before I even started playing. Therefore when I started I already knew pretty much the layout of the galaxy, which factions were which etc. In EV and EVO you go into the game pretty much blind, which means you feel you are really discovering the elements of the game as you go, in EVO the transitions between the familiar surrounding areas you notice as you start and then the alien areas are handled very cleverly. The sense of discovery and endeavour in EVO/EV was what made the game so attractive.
-Next: The pace of the game. this is crucial. The pace of EVN confused me at first. I thought I would adapt to it, but now I feel that this aspect has just been badly thought through. What do I mean by pace? Well, to complete the game it took me all of 1 day per mission string. call this 3 playing sessions per string. Then when I completed a mission string I had to start again!! How boring is that? The last thing I want to do when I've only been playing for 4 or 5 hours is start from the beginning. The first time I played EVN I had the misfortune to get lumped with the Vell-os string (which I'll talk about more later).. this mission string just happens to be the worst AND shortest string out of all the major story lines. Then I have to restart and do the all too familiar shuttle/ferrying around stuff in order to get onto another storyline, and this is all within the space of like 3 hours! In EVO it takes a LONG time to complete all the major game strings, at which point you can still complete minor strings and have some fun creating your ultimate ship/dominating/trading etc. After this length of time you feel sufficiently nostalgic for the early stages of the game to restart and complete the game in a different way (either joining another of the 3 strands, playing for voinians etc). This is a much more enjoyable way for the user to experience a game.
-Gameplay: I was pleased at first that the gameplay in EVN was somewhat alien. This gave me the impression I would have to learn a new style of play. I was right of course.. battle in EVN is not completely different to EVO, but the strategy is very different: its all firepower based. I actually think that almost all the weaponry in EVN is way too overpowered. For example: The Nilk Raven is apparently the most powerful ship in the game, yet I can destroy it in less than 10 seconds in a PVIV equipped with beam weapons - wheres the fun in that?. So ships die stupidly fast in EVN - there are certain situations you can get yourself in where you can get stuck at a point in a storyline so that every time you reopen your pilot file your ship is destroyed within in seconds. I once had to resedit the IDA frigate 1150 NC to give it 3000 shields because, during a UN shipping string I was disintegrated within in seconds of departing from Aurora in the Aurora system every time I reopened the pilot file. This basically makes the gameplay a mix of too easy/too difficult.. Certain situations are too difficult just because if you don't have a fast enough ship you are screwed, in another way the game is too easy because with those overpowered weapon any ship can be destroyed extremely quickly. I ended up missing the close combat of EVO with run ins, turret/cannon fire and smart use of limited arsenels (can someone justify why polaron torps and hellhound missiles dont require any weapon space?).. weapons weren't so powerful so battles lasted longer and were more about skill and strategy. Another thing is the problem of ship speed. I can't understand the thinking behind this aspect of the ship specs in EV at all.. the fighters all seem way to slow which completely discourages me from using them. IMO a decent fighter should be able to outrun most of the rockets/missiles you throw at it. In EVO the azdara could outrun ANY missile except perhaps the pursuit missile (which can be easily jammed, takes up weapon space, and also has quite a small payload), ditto for the cresent fighter and perhaps the krait. In EVN the fighters seem barely faster than say a starbridge or valkyrie (especially ugraded versions).. Then at the other end of the scale, capital ships are largely crippled by the sluggishness; although they occaisionally have very high shields and armour, this is no good when you face a deluge of missiles and railgun fire, as if you stay still you will turn into a burnt out smouldering hull very fast... Damn I just want a fast ship like the azdara to fly around in!! I think the acceleration is very often the problem here. Fighter ships in EVO/EV feel much more responsive, and really zip around, EVN you just cruise around.
-Plot: Yup I hate the plot. There I said it. It largely has no sense of humour, full of hyperbole, little action and endless ferrying ships around carrying people places for diplomacy etc BORING! The the little action there is is stunted by being short lived. My one exception is the pirate string which offshoots from the Wild Geese. I did like this string, but it ended too quickly for my liking.. there is so much more they could have done with this string but before you know it you are back in the endgame system (can't remember its name) wishing you had bought an asterroid scoop so that you could save up for the Raven. Then we have the abysmal Vell-os string. I can't stand pretentious crap like telepathic abilities taking a mainstage in the game and all that business with the 'krypt okh' just felt downright silly. I hate being the one chosen saviour of mankind, why can't I just be a humble, anonymous space captain like in EV/EVO - this was part of the appeal of those games.. Then there is the polaris and fed plots which are 90% ferrying.. I could go on but.. snore
So. After that long rant in which I have likely offended half of you readers I will now continue to the point of this thread which is POSITIVE (believe it or not). Basically I want to rewrite EVN, in the form of a plug in. This would serve to turn the game into a TRUE escape velocity installment. EVN engine has some amazing features and some very good ideas within the storylines. I'd like to kick out the bad ideas and take some influence from the whole EV series to rewrite the plot lines.. this would involve reinventing factions, and regrouping the ships and outfits into these new factions. The ships and outfits would be adjusted to give the level of balanced gameplay we had in EVO, then the storylines will be written, cleverly mixing the use of trading, ferrying, battle and exploration to create an overall more enjoyable game.. In my opinion this must be done, otherwise it is a waste of some the awesome features we have in EVN. To all those who, like me, were disappointed somewhat by EVN, respond to this, and hopefully we can get started.
note: the need for extra graphics is at most minimal, if not zero. EVN comes with a huge number of ship/outfit/spob graphics that could be appropriated and reinvented. Tinkering with specs and reinventing the galaxy will be the main task.
Is anyone interested in this project? I can only see this working as something with input from members of the EV playing community and ideally (I hope anyway) some of the people who originally worked on EV classic. If you like EV Nova as it is.. view this as just another plug in.