Ambrosia Garden Archive
    • So you see that whole thing at once? Make sure you have the correct values in your shan for BaseSetCount, BaseXSize, and BaseYSize. Your shan should be identical to the standard IDA shan except for the BaseImageID.

    • Is there a tutorial to do this?

    • A, set xtiles to the number of colums. In this case, 8. Set y tiles to the number of rows, in this case 8. X and Y size is 100 for the IDA.

      See?

    • Shans don't have x/y tiles fields. Just copy the values from the normal IDA shan and you'll be fine.

    • ferazier, on Jan 20 2005, 03:22 PM, said:

      Is there a tutorial to do this?
      View Post

      When you go to import your image, you should see Width, Height, X Frames, Y Frames, First frame, Number of frames... all with little boxes where you can input the numbers. Width and height is per sprite, so it would be 100x100 for the ida frigate I think. X and Y is the number of rows up and down (8x8) for your image, and first frame is 1, last frame is the last image (64 in your case I believe). and make sure the image button is selected to the left of these values, even for your "mask" if you are using rle8s.

    • Thank you so much it works but theres a little black square thats is in it.

    • Hi, I use EVNEW as well. Can you send me what you've got?

    • Um can I get your email?

    • where do you get the 3d editor? link it (using EVNova mac)

    • ?

      Read the links...

      Who had the big list of 3D editors?

    • if there was one in this topic i can't find it

    • Sorry to go grave digging but when this happens to a ship in a plug-in its not good:here

    • Your ship does not have a mask (or, rather, a mask that takes the full square). I don't know how you do it with EVNEW, but it's a mask problem. Find a way to generate a black and white image, derived from your ship image the same way the second picture is derived from the first:
      Posted Image

      Posted Image

      See what I mean? Then, you get EVNEW to import them, check the EVNEW docs for how to do that (read: I don't know, I use a Mac).

    • On EVNEW, at least for me the background of the ships is grey instead of black for the majority of the ships. I myself have been running into an issue trying to work on a project import of the magma ships for the EV classic port, in which because of this the ships I have so far look "transparent" to planets instead of a good clean image. If there is a way to change this background from black to grey behind the ships without ruining the art I'd like to know. And for those that have seen the plugins list, I am upset that the "poster" of evmagmanova.sit file didn't check it properly, cause every time I downloaded it it's corrupt. The current ships I am trying to import comes from the original Meowx site.

      Prof. ADN

    • From what I can tell, with EVNEW, you have to import the image you want as a mask in the rleD section, and just click the mask checkbox, otherwise it won't work properly.

    • I have a mask already but it doesn't work.

    • ProfessorADN, on Feb 10 2005, 01:21 PM, said:

      On EVNEW, at least for me the background of the ships is grey instead of black for the majority of the ships. I myself have been running into an issue trying to work on a project import of the magma ships for the EV classic port, in which because of this the ships I have so far look "transparent" to planets instead of a good clean image. If there is a way to change this background from black to grey behind the ships without ruining the art I'd like to know. And for those that have seen the plugins list, I am upset that the "poster" of evmagmanova.sit file didn't check it properly, cause every time I downloaded it it's corrupt. The current ships I am trying to import comes from the original Meowx site.

      Prof. ADN
      View Post

      A day late and a dollar short, for sure, but...

      The background color for rled images in EVNEW can be changed in your Preferences file. It should be a simple text/notepad file wherever your EVNEW.exe is. The color can be set via the standard RGB 0-255 scale.