I can get it to work.... once....
So here's the problem, I want a few of my stellar objects to be destroyable. I made a planetary weapon, and I gave the selected spobs various levels of 'strength'. Everything works beautifully. You shoot the planet and it goes up in flames. There is one problem...
Everytime I reopen the system.rez file, all of the strengths of the planets revert to zero. I thought perhaps that my given planet strength of 20,000 was just too high. So I have a bunch of different planets different numbers of strengths (1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048) and they all still reverted to zero the next time I opened the .rez file. So it appears it has nothing to do with how high you set the strength.
Here's how it happens: When you change a planetary strength from zero to a positive number and then save the document it works great. As long as you keep that document open in EVNEW you can continue to make changes and then save them and it still works great. You can even reopen the spob you just modified and it will still show a positive value for the strength of the spob. You can close the EVNEW application (after saving the changes you've made) and everything still works great. You can even reopen the system.rez file with EVNEW and everything still works great. But once you modify it, after reopening the document, even if you just change a desc file, then ALL of the strengths revert to zero.
I remember when I used an older version something like this would happen to my shan and desc files. Though on this current version I don't have the problem with those two types of resources. I am using EVNEW 1.0.4 right now. Is what I am describing simply a flaw of EVNEW? Or is there something inherent about stellar object strengths I'm not understanding? Has anyone encountered this or figured out a work around for this?