Ambrosia Garden Archive
    • turning messed up


      I made another ship for my TC, did everything the way I usually do it(render a quicktime movie of it spinning, use m2s, load the spin in EVONE in rle8 and rleD) But when I use the ship in the game, the turning is way off. It skips a bunch of frames in one part, and never points the way it actually is moving. The spin in EVONE looks perfect though. Whats wrong?

    • Can you try posting a copy of it? The only thing I can think of is, maybe, that you're not ordering the sprite correctly, i.e. from left to right, top to bottom, having the ship spin clockwise.

    • It could be related to the ship's turn rate, although I doubt it. Also, weapons affect this. If a ship has 48 frames and fires a 36 frame weapon, it will turn to what Nova calculates as the closes to the correct frame so that the ship is firing in the right direction. I think Nova compensates for this even if you aren't firing the weapon, based on experience with my Tongue Shuttle plug-in.