Ambrosia Garden Archive
    • Escape Pods


      Just how do they work?

      Hi All...

      I am tinkering around with EVN, one of my new favorite past times. It seems that after my ship gets blown up, and my escape pod ejects, I end up in a random system, in a new ship, which immediately blows up.

      After you eject in an escape pod, how does EVN determine what system you end up in, and what ship you end up in?

    • I'm not 100% sure about this, but I believe it's determined by the same thing that determines which systems you can start the game in. Specifically, that would be the System1-4 field of the chär resource.

      (see the section on the chär resource in the EVN Bible if you don't understand what I mean)

    • I appreciate the suggestion Firebird but I don't think that's correct.

      I know for a fact, if you're playing the Polaris mission string for example, that if your ship is destroyed and you have an escape pod you end up in a Polaris system sometimes.

      I think it puts you into the default ship #128, regardless of what that ship is.

      But I can't figure out how it decides what system you end up in.

      Does anyone know?

    • Random syst of govt of current system)?

    • No, the chär resource has nothing to do with it.

      I'm not sure how it determines where you end up, but I've sometimes ended up in a s˙st that did not exist in either the data files or any of the loaded plug-ins (although the game isn't doing that to me now... :blink: ).

      @orcaloverbri9: I'll have to check that...
      EDIT: No, that can't be right, I was once blown up in Moashi space and came back at Kel'iary (and then I discovered that you can't re-purchase the Thunderforge :mad: ).

      This post has been edited by Edwards : 06 January 2005 - 12:38 AM

    • For the ship, it's either the one in the chär resource or the one with ID 128 - has anyone been blown up in ARPIA yet?

    • I've been tinkering around with the game some more. It appears that after you die you end up in ship ID #128. However, if ship ID #128 does not have shields, then you immediately blow up and die. Figure that out.

      I still can't figure out how the game decides what system you start in.

    • I believe it's the nearest friendly or neutral system, perhaps the nearest that has a shipyard. I know that's what happens in SFA -- you always end up in the system that has a Starbase closest to the system your ship was destroyed in.

    • SeattleLightning, on Jan 6 2005, 04:50 AM, said:

      I appreciate the suggestion Firebird but I don't think that's correct.

      I know for a fact, if you're playing the Polaris mission string for example, that if your ship is destroyed and you have an escape pod you end up in a Polaris system sometimes.

      I think it puts you into the default ship #128, regardless of what that ship is.

      But I can't figure out how it decides what system you end up in.

      Does anyone know?
      View Post

      Hmm...that's interesting...were you flying a Polaris ship at the time? Maybe it has to do with the InherentGovt of the ship you're flying.

      Just throwing it out there -- I really have no idea.

      (Edit) Crap, scratch that...I guess if a Thunderforge captain ends up in Kel'iary that doesn't hold. The only thing I can think of then, is maybe a random system you've been to. Though there's got to be more to it than that... (/Edit)

      (Edit) Heh, like UncleTwitchy's suggestion. Makes sense -- since you probably have loads of cash but a crappy ship at that point. (/Edit)

      This post has been edited by Firebird : 06 January 2005 - 05:20 PM

    • UncleTwitchy, on Jan 6 2005, 01:12 PM, said:

      I believe it's the nearest friendly or neutral system, perhaps the nearest that has a shipyard. I know that's what happens in SFA -- you always end up in the system that has a Starbase closest to the system your ship was destroyed in.
      View Post

      You can end up in the system you ejected from as well, I think. I vaguely remember self-destructing in Koria with a pod + auto-eject to reset my global legal status, and ending up in... Koria.

    • I noticed today that in the EV Classic TC whenever you die you end up in the Levo system, just like in the original game.

      So I dunno how you set or control this. Maybe pipeline can shed some light on this.

    • I'm pretty sure that UT was right in saying that it's the closest friendly planet. I dunno why you'd blow up though.

    • A ship will always blow up if it has zero armor (a side effect of the new shield peircing weapons).

      And about the nearest friendly planet theory, I just did a quick test, and even without any spob in syst 128, I ended up there after blowing up (the same thing happened earlier with syst 129, even when I deleted it). Also, all of the systs in the char resource were #200.

      PS. Don't mind me, I'm just tring to poke holes in every theory using a couple of extreme cases. 😉

      This post has been edited by Edwards : 07 January 2005 - 01:37 AM

    • Not at all, that's good information!