Mispeled, on Jan 1 2005, 11:30 PM, said:
So the damage dealt exponentially increases as the beam is used? :huh:
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Well, eventually the first beam will expire.
Unless, of course, a developer is trying to crash their machine, and puts a reload of 0 and a count of, say, 5000. Pure computer-cide.
Once the first beam expires, the weapon has reached its maximum damage potential, and damage will level off; at any other time in it's operation, its damage-per-second will never exceed what it was at that moment; as every new beam is generated, an older one would be removed. Before the first beam expires, the damage-per-second might resemble linear growth, as the beams are being stacked on one-at-a-time.
This post has been edited by Eugene Chin : 01 January 2005 - 10:39 PM