I'm trying to use w00tware's m2s program to make my movie into a pict sprite. It's an absolutely HUGE file... 144 frames, 800 pixels a frame... the size will be reduced before its put into the game, but apparently m2s can't handle it. In the m2s window, it shows it laying out the tiles just fine, but when i open the resulting file in photoshop it's nothing but huge streaks of color. The accompanying mask file comes out fine, so it must be something with the 16 bit color itself and not just the massive size.
What should I do? Are there any other programs to use besides m2s that can handle movies? It was a 15 hour render to get that movie, and I don't really want to wait another 15 for a different format if I don't have to.