Don't A.I. ships jump out even with 0 fuel and no connections anyways?
I think the best way to go about all this is as follows:
- increase the jump radius to maximum
- add an invisible outfit that increases the jump radius even further
- create a "jump drive" outfit that decreases the jump radius to a good jumping radius, allowing player ships to easily use their 100+ energy to jump out... as long as they didn't just recently use all their energy blasting away at an enemy.
There might be some concern that without a quick jump to save your skin in rough situation, but fear not... Wing Commander generally runs along these guidelines,
Advantages:
Light Fighters = Speed, they can outrun practically everything
Medium Fighters = Good All-round, they have fair speed and firepower
Heavy Fighters = Heavy firepower, these ships pack good firepower but usually (but not always) lacks a bit in speed
Heavy Bombers = Massive firepower, Massive endurance, these ships can take a beating and a half, and dish out just as much...
Corvettes = Fast capship, fighter-base weapons, these ships are fast compared to most capships, they don't pack the firepower of the big boys but they are deadly against fighter-craft.
Destroyers = Moderate firepower, These ships sometimes carry fighters, but more often carry big guns, albeit a limited amount. They are the first class of ship you DON'T want to mess with if you aren't in a bomber or heavy fighter!
Cruisers = also known as Light Carriers, these ships are big guns with a pack of smaller ones along side... (the fighters it carries), don't even come close without at least a torpedo in your arsenal!
Carriers = Big... Slow... Moving target... The only good thing about this type is the large number of fighters it carries... and it's anti-fighter weaponry. A simply destroyer should take this down without a problem if it hasn't launched it's bombers yet.
Dreadnoughts = Massive Killers... Don't even THINK about fighting these things unless you pack 2 or 3 torpedoes and a fairly large escort wing because it will shred you to pieces whether your a fighter or a cruiser!
in general, Heavy bombers and up can jump, but anything lower can't (until you get to the later parts of the game, then most fighters also can jump)
So if you can't jump... and you aren't powerful... chances are, you can outrun the enemy and outmaneuver most missiles...