Ambrosia Garden Archive
    • Interesting Idea


      That probably is already in progress...

      So, I was half asleep last night, and for some strange reason my thoughts drifted across to EV: Nova plug-ins,
      An idea came to me, and i sat up in a flurry of thought, before realising that I'm a lazy bugger and probably would do nothing with it, and someone had probably already thought of it.
      However, I'll post it here, in case I do decide to do it, I can prove that I did (or didn't) have the idea first.

      So you start with your huge universe, blah de blah, two sides fighting eachother, yadda yadda, but with the whole idea of gaining and losing systems. I.e. space battles. So you start as a simple cadet, and you may be patrolling systems, when you suddenly recieve an emergency message saying that battle has been joined here or here, offensive ones could be planned, defensive ones could be sudden. If you don't get there in time, the conclusion is determined randomly, if you do, it's decided... uh.. differently 😛
      You go up ranks for being successfully in battles, stations can be destroyed, planets bombed, allies gained and lost, battles controlled by somewhat random crons. If you are a high enough rank, you get wingmen, or are able to decide the location of offensive battles, and (mission bits and missions allowing) outfits come and go if certain worlds are taken over, etc...

      What do people think? Has anyone already come up with this, or for that matter, is it already in progress? If not, I may have a crack at it if I can work out a way to do it on my PC (I have Nova, but it's registered for my Mac, which I spend very little time on these days)

    • I'll just say that the idea of the player leading to a change in government on one planet will be in use in Arpia 2 (won't disclose which planet this concerns though), and some outfits are gained at that moment (though it doesn't have that much to do with the taking planet domination). Plus, you get one wingman (rather wingwoman). But then again, that is determined on which storyline you choose

    • Sounds very cool, but would probably be a lot of work making it seem as open-ended as you described it.

    • I'd always planned on doing something similar for Gundam.. Using cröns to stage the major battles for the game, and if the player is at a certain place at the right time, s/he will participate in the battle.

    • Picquilarius, on Oct 11 2004, 05:53 PM, said:

      Sounds very cool, but would probably be a lot of work making it seem as open-ended as you described it.
      View Post

      Indeed it would, but you know, I may take a crack at it...

      SpacePirate, on Oct 11 2004, 06:40 PM, said:

      I'd always planned on doing something similar for Gundam.. Using cröns to stage the major battles for the game, and if the player is at a certain place at the right time, s/he will participate in the battle.
      View Post

      Cool, yeah, that's what I mean, though I would probably make it more random, so that if you chose to play it more than once, it would be a different experience (randomly set mission bits at the beginning kinda thing). I'm not sure about Gundam (I haven't been paying much attention to anything recently), but the battles idea would be a very central part of the game in my idea, i.e. most advancement in rank etc.. is made through them.

    • Although I can't prove it, I had done a very similar thing a while back. I was doing a Romance of Three Kingdoms strategy plug. Crons would control random battles where you were being attacked. If you made it in time, personally, you could control the battle, otherwise it was random. Unfortunately, my laptop was stolen and with it that plug. Too bad!

    • Ephialtes, on Oct 11 2004, 04:01 PM, said:

      Indeed it would, but you know, I may take a crack at it...
      Cool, yeah, that's what I mean, though I would probably make it more random, so that if you chose to play it more than once, it would be a different experience (randomly set mission bits at the beginning kinda thing). I'm not sure about Gundam (I haven't been paying much attention to anything recently), but the battles idea would be a very central part of the game in my idea, i.e. most advancement in rank etc.. is made through them.
      View Post

      Yeah, I was thinking I could use a BORC or something to keep track of how many battles you've participated in, and adjust your rank accordingly. But seeing as Gundam will probably never be completed, I really haven't put much work into it. 😕

      ~ SP

    • The Wing Commander TC under devellopement is going to look similar to this idea. It might not be as important to your character's rank or story as you'd like it to be, but it wouldn't be the Terran-Kilrathi war if the only battles were non-decissive or story-based battles 🙂

      I'm not going to release a lot of details, since the TC is still in it's infancy, despite all the work that has gone into it, (nearly completed as an EVC TC but due to complications was dropped and an EVN version now being developped from scratch...), Essentially your character starts off as a civilian in "neutral" territory, (as neutral as you get in WC) and you can join the Terran Confederation navy, the Kilrathi Imperium military or one of the other factions in the universe (numbering aprox. 1000 unique solar systems based on the WC universe map). You will have the chance to fly fighter-craft, have wingmen, escort large ships, pilot large warships, and even command an entire fleet! That all depends on your rank and capabilities though... keep in mind that Christopher Blair didn't command his own starship until 10 years after the 30-year long war ended, and he was the pilot with the 2nd most kills in all of the war. As such, I will attempt to add a new factor to rank determination (if possible), that is, the choices of missions you make will help drastically determine your position... if you have a tendancy towards easy missions, you won't get promotions quickly afterall.

      Anyways, enough wasting time, don't hold your breath for the release of this TC since it's not likely out for a little while yet, especially since it's a very tall order!

    • Wow, i just finished phase one of something rather similar to this idea. (Just as in minutes ago, which is why im here).

      The only difference is that I was a bit put off by the apathy the player feels towards the number of systems in nova (like auroran space)... I wanted the player to care about each system, ya know? It is a whole planet and all...

      so ive only got 28, its a practice project. but 8 copies of each 🙂

      The colors are a bit crappy, and 28 is a bit cramped... maybe when i get all the planet Descs in itl be all right.

      I had to write a script to generate all the visible tests for the sys...
      (in case you cant tell, there are 4 teams, and each team has 2 govts, one for systs that touch enemies, and another for systs that only touch allies)

      I need to set up 12 crons per sys or so 🙂

      I cant believe nova doesnt even handle (b**|b**|b**|b**) correctly... wasted several minutes of my life copying and pasting useless strings that look so much like they should work -.-

      Attached File(s)

      This post has been edited by NebuchadnezzaR : 14 October 2004 - 11:19 AM

    • Um, couldn't we just play Risk?
      I mean sure it'd be cool to play and all, but I don't think it's worth putting a whole of effort into it to recreate a game that already exists.

      This post has been edited by Guy : 14 October 2004 - 03:25 AM

    • It doesnt really exist.

      And one could use that argument to prevent the creation of risk for example, and every computer game save the first 8 or so. I just think itd be fun to make a little version of, just for grins.

      This post has been edited by NebuchadnezzaR : 14 October 2004 - 11:19 AM

    • Guy, on Oct 14 2004, 10:21 AM, said:

      Um, couldn't we just play Risk?
      I mean sure it'd be cool to play and all, but I don't think it's worth putting a whole of effort into it to recreate a game that already exists.
      View Post

      How about Risk + EVN ?

      Edit : thanks pace

      Entarus,

      This post has been edited by Entarus : 14 October 2004 - 03:20 PM

    • I'd tend to think that a "just combat - but better" plug wouldn't be so good. You need a story to it, and by that I don't mean just having a political context. Maniac Angel Raptor's idea seems to be the best IMO from that point of view

      (hey entarus, take the " out of your EVONE url, same thing about your Dev Corner url)

    • Yes, everything revolves around story 🙂

      The big thing about combat being boring though is that in the end, its all so meaningless in the current scenario. If every battle had a tangible outcome, and a real purpose, and if winning or losing actually meant something, im pretty sure your perspective would be a bit different.

      That said, my plugin is not risk.

    • Ooh, I would love a Risk TC. It would take a lot of missions, but it wouldn't be impossible. How many countries are in risk?

    • SpacePirate, on Oct 14 2004, 03:32 PM, said:

      Ooh, I would love a Risk TC. It would take a lot of missions, but it wouldn't be impossible. How many countries are in risk?
      View Post

      42, countries I believe.

    • NebuchadnezzaR, on Oct 14 2004, 07:55 PM, said:

      That said, my plugin is not risk.
      View Post

      Yeah, sorry, it's just that I immediately thought of Lux when I saw your screenshot.

    • Going back to the original topic...

      Technically you could do something like that. You could do this by having a countdown of some sort for each planetary battle and when the timer is up (say it was set for April 24th 1791 NC) it will send you a message saying to get to Monkey's Star system in 4 days because of extreme threat of evil attack. Then hopefully you can jump in 4 days. And then...

      If mission suceeds: set victory bit, add rank:corporal (10%)
      If mission fails: set loss bit, set Monkey's Star to govt 199(evil) control

      I dunno, havent been editing much, but that should be how teh do it.