Ambrosia Garden Archive
    • Problem with outf resource


      I'm fairly new with plugin developing, and modifying game files, and I tried to make the polaran cannon a turret, and primary fire. The primary fire worked, since it was in the weap resource, but the turret didn't, since it is in the outf resource.I know it is the outf resource because I have many times tried changing some of the outf resources, and nothing happens. While any other resource, I can change. I've both mission computer, and EVONE, and both have no effect. Can someone please tell me what my problem may be.

    • You need to change weather or not it is turreted in the weap resource.

    • It is not only that, I tried to make it so I could have more cargo expansions, and it didn't work.

    • Go into the weapon resource and change the Guidance to type 4 (Turreted, unguided projectile). The flag in the outfit resource just tells it to use up a turret slot on your ship.

    • Guy, on Oct 18 2004, 09:27 PM, said:

      Go into the weapon resource and change the Guidance to type 4 (Turreted, unguided projectile). The flag in the outfit resource just tells it to use up a turret slot on your ship.
      View Post

      The Polaron Cannon is a beam weapon. Turreted Beam would work better. 😉

    • 1: Read this
      2: Read this
      3: If you still have a problem, read this

      Good god answering plug deving questions is sooo much easier now!:)

      This post has been edited by Zacha Pedro : 19 October 2004 - 10:36 AM

    • Zacha Pedro, on Aug 31 2004, 04:28 PM, said:

      The Flags field

      <snip>

      "can't be sold" makes the outfit unsoldable.
      View Post

      Sorry to point this out here, but check your dictionary; this isn't a word.

      I would have suggested an alternative, but my spell-checker is telling me that "Unsellable" isn't a word either.

      Does anybody have a thesaurus?

    • Good point. I'd hate to reapeat myself, though, can I say ""can't be sold" makes that the outfit can't be sold"? Suggestions on this (and just about anything in all my guides) are welcome.

    • Thanks for the insight everyone.

    • Zacha Pedro, on Oct 19 2004, 11:50 AM, said:

      Good point. I'd hate to reapeat myself, though, can I say ""can't be sold" makes that the outfit can't be sold"? Suggestions on this (and just about anything in all my guides) are welcome.
      View Post

      Here are a few options:

      "can't be sold" makes it so the outfit cannot be sold

      "can't be sold" is self-explanatory (I know, dangerous in a "how-to" guide)

      "can't be sold" prevents the outfit from being sold

    • Thanks. The third one is being added to the mod list (some time from now I'll post a topic with all the modifications to my guides, so as to avoid making a bunch of micro-topics, posting in old topics, or edit the old ones and have no one see it).

    • Might you have a ship annotated template? I am too lazy to muck through how to get images into the info and buy screens :mellow:

    • I've not yet done the shďp annotated template. I'm currently taking a break, so don't hold your breath. However, I can quickly tell you that the shipyard image is hard-linked (i.e. is at a certain ID that depends on the ID of the shďp), while the big image shown along with the ship info is pointed to by the ship dësc (I know, a little weird), read my dësc annotated template for this. To remind everyone, all my templates are linked to in mrxak's pinned topic "All the Important Links You'll Ever Need".

    • def. (Idx = Res Id - 128)

      A ship's target pic should be Res ID: 3000 + shďp Idx.
      Its comm pic should be Res ID: 5000 + shďp Idx.

    • Eugene Chin, on Oct 21 2004, 05:00 PM, said:

      def. (Idx = Res Id - 128)

      A ship's target pic should be Res ID: 3000 + shďp Idx.
      Its comm pic should be Res ID: 5000 + shďp Idx.
      View Post

      Thanks! That worked.