Okay, I was sick during the weekend I said I would start this one, and nobody bothered to email me a reminder. Anyway, I finally remembered, so here's the new The mrxak Challenge.
For those wanting to know just what the heck I'm talking about, these topics might be helpful:
(url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/003895.html")The mrxak Challenge(/url) - Preliminary thoughts on a (as of then) hypothetical challenge.
(url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/003913.html")(ANN) The mrxak Challenge- Competition Zero(/url) - The first test round of The mrxak Challenge.
(url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004279.html")Who wants another The mrxak Challenge?(/url) - Discussion about whether or not I should start a new one.
(url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004731.html")Somebody please email me, I'm lonely... sniff (just read the topic already)(/url) - My attempt to get some extra ideas so that I could start this one.
Easy:
"Escort Number Seven"
Yeah, people have already done stuff like this. This should be pretty easy to accomplish. It's still going to be a competition.
The goal is to get more than six escorts, and have them behave exactly as (or as close as possible to) how escorts behave normally. That means you should be able to hire them, fire them, upgrade them, and the player should pay a fee every day on that escort. You may use the BBS to accomplish parts of this instead of the usual bar or hail dialogs.
"Critical Hit" (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004903.html")Winners already selected(/url) - More entries still welcomed.
A weapon when fired will produce a random amount of damage to an enemy ship. Emphasis on random. The first shot should not always be the highest damage. The weapon should behave as any other weapon would, except that it causes random amounts of damage, or the occasional increase in damage.
Moderate:
"Ship Hangar"
Everyone has asked for it, now you'll create it.
You may do this with a subset of the Nova ships, or your own ships. You must have at least 5 classes of ships that take advantage of the ship hangar. You must have a fairly decent selection of outfits as well. When you store a ship in the hangar (which I recommend you have at only one planet), it should remember exactly which outfits and their quantities that it had. When you store a ship, you should immediately place the player in a 6th class of ship that cannot fly anywhere, forcing the player to buy a new vessel to use, or switch to a previously stored ship. You must be able to store at least two ships at a time.
Some suggestions I'd make to get you started: Use lots of crΓΆns and bits to store your data, and make heavy use of the onBuy, onSell fields of outfits. Use the crΓΆns as calculators to do binary addition.
If you just can't do it, try with only one ship in storage, and perhaps less classes of ships and outfits. Expand from there.
Difficult:
There will be no Difficult challenges in this competition.
Impossible:
There will be no Impossible challenges in this competition.
Feel free to complete any previous challenges as well. See the top of this post for a few links to previous challenges, and other information about them or The mrxak Challenge in general.
Remember: You must send your plug-ins to me as soon as you feel they are complete. You must also include a file (pdf, rtf, or txt) describing the steps neccesary for me to test the plug, a break-down of how you accomplished the task, and a description of what each resource does (by type and ID number). Instead of a file, you may choose to have this text in the body of the email you send the plug with. Any questions about the competition or the challenge itself should be emailed to me or posted here.
(Edit: typo)
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(This message has been edited by mrxak (edited 12-13-2003).)