No, I don't mean with the Bush Administration; save that for the Banter and Brawl. I think I've hit upon a bug with the gövt resource.
I was testing out certain weapon / outfit behaviors on A.I. ships... Or, I was trying to, at any rate.
I had, using missions, set two groups of ships in an empty, non-aligned system. For my own reasons, I wanted them to shoot at each other, so I set each to a different test gövt, and set those two governments to consider the other an enemy. At first, I set in each one's "Enemy" field only the idx of the other, leaving all other fields blank, and "Max Odds" at 3000%. This should be enough to get them at each others throats, right?
Wrong.
When that didn't work, I set each one's enemy field with the Rid of the other government. That didn't work either. I then started setting the fields to a variety of numbers, none of which worked.
I then started to look at how the gövt's are set up in Nova, and I noticed something. Many of the more important ones have themselves listed in their own "Class" fields.
So, I set each of my two gövt's to point to their own idx's in their "class" field, and the other one's idx in their "enemy" field.
e.g. Gövt A: Class A, Enemy B. Gövt B: Class B, Enemy A.
Lo and behold, they started shooting each other.
On a hunch I set new, absurd numbers in the respective fields.
-These are the actual numbers I used.-
e.g. Gövt A: Class 1776, Enemy 1945. Gövt B: Class 1945, Enemy 1776.
This also resulted in the two shooting at each other.
To simplify (Some of you may recognize this):
If John says "I like Cajun," and Cajun says "Cajun? Who's that?" then absolutely nothing happens between the two.
Cajun has to say "I am Cajun" before John can like / dislike him.
The Class/Ally/Enemy fields aren't related to the resource numbers. They're like NCB's, taking on whatever value they are assigned.
Does anyone else already know this, or am I just slow?