See Above.
Hello.
For Kemet, I have a ship that is a large cargo hauled pod attatched to a smaller 'tug' ship called an 'A'ahait'. I want the cargo pods to not be visible when the ship isn't carrying any magor cargo- the tug itself only can carry about fifty tons or so, but the pods add thousands of tons of capacity, and are assigned by missions avalible in the Mission Computer. I know that I can change this via the Key-Carried bit, but I am totally at a loss to use it. Do I have to have the mission assign an outfit-item ship to the A'ahait that is listed in the A'ahaits' shďp resource, as in if the A'ahait has ship 128 listed as it's key-carried ship, I have to grant an outfit that points to a wëap that points to ship 128 to cause the key-carried sprites to be shown? On that, should I have the tug rendered at the center of the frame, then moved to the top when the cargo pods are attatched, or should the tug always be at the top of the frame inconsequent to the appearance of the pods? I'm just curious, because in Mechanisto it takes half an hour to render one frame of this ship (on a 333 megahertz G3 PM 8500 with 480 meg ram, 300 of which is going to Mech') and that's 64 frames for the tug and 64 for the tug and pods combo, with an approxamate total of fifty one hours of rendering. Understandably I don't want to tie up my one dev machine for two and a half days while this one ship renders just to find out how it works...
For some reason I can't embed a picture here and I tried. Sorry, the pic will be avalible in the 'screenshots' section of the website listed in my sig.
Any help or insight would be greatly appreciated! Thanks,
Rik
This post has been edited by rmx256 : 16 October 2004 - 12:42 PM