I was thinking about the topic about paper planning, which is interesting if you are starting from scratch.
My situation is a bit different as I am trying to do things with a relatively large plugin which I wrote several years ago, and which I ported to EVN last year (but didn't release). I've now ported the second part of it.
Unfortunately, back in the day I used all kinds of work arounds in both plugins to compensate for the fairly rudimentary EV and EVO mission bits. EVN Mission Viewer (see other posts) has helped a tonne, but I'm left with other questions like: which worlds have got custom graphics? which worlds does the player visit most often? Which worlds have to be different for the two plugins? Which ships get used the most in missions, which get used the least?
I've been playing around with ConText and ResStore as a way of finding out what I did - including discovering resources which I created but which never got used or became available.
Obviously harnassing the power of global searches, data sorts and stuff like that makes it easier.
My question is: what have other people been using ConText and ResStore for? Any tips?
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M A R T I N T U R N E R
(url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=evo&category;=plugins&display;=downloads&file;=FrozenHeart104.sit.bin")Frozen Heart(/url)
(url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=evo&category;=plugins&display;=downloads&file;=FemmeFatale.sea.bin")Femme Fatale(/url)
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=evo/plugins&file;=Frozen Heart - the No.hqx")Frozen Heart - the Novel(/url)