Ambrosia Garden Archive
    • How do you make a ship upgrade?


      How do you make an outfit that upgrades one ship to another (such as the Chrome Valkyrie)? I'm using EVNEW.

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      Quotes from fictional characters...
      "You couldn't fool your mother on the foolingest day of your life if you had an electrified fooling machine" - Homer Simpson from The Simpsons
      "We may be committing crimes that are against the law" - Mafia Robot from Futurama

    • Use one of the C/E/Hxxx commands in the OnPurchase field

      Quote

      From the EV Nova Bible:
      **Cxxx - change the player's ship to ship type (ID) xxx. The player will keep all of his previous outfit items and won't be given any of the default weapons or items that come with ship type xxx.

      Exxx - change the player's ship to ship type (ID) xxx. The player will keep all of his previous outfit items and will also be given all of the default weapons and items that come with ship type xxx.

      Hxxx - change the player's ship to ship type (ID) xxx. The player will lose any nonpersistent outfit items he previously had, but will be given all of the default weapons and items that come with ship type xxx.
      **

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • I don't want the upgrade to work on every ship, just one type of ship. Do I need to worry about that?

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      Quotes from fictional characters...
      "You couldn't fool your mother on the foolingest day of your life if you had an electrified fooling machine" - Homer Simpson from The Simpsons
      "We may be committing crimes that are against the law" - Mafia Robot from Futurama

    • Yes. Use the contribute/require fields for the purchases. For all the ships you want to be able to purchase the upgrade, add in an unused contribute bit. For the upgrade outfit, add that same require bit.

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    • What are the unused contribute bits?

      Sorry, yet another stupid question.

      ------------------
      Quotes from fictional characters...
      "You couldn't fool your mother on the foolingest day of your life if you had an electrified fooling machine" - Homer Simpson from The Simpsons
      "We may be committing crimes that are against the law" - Mafia Robot from Futurama

    • NCBs right?

      Quote

      0 - 90 , 96 , 123 - 149 , 152 - 170 , 175 , 178 - 237 , 275 - 327 , 330 - 335 , 340 , 341 , 347 - 377 , 415 , 417 , 422 - 446 , 500 , 502 , 503 , 509 - 513 , 515 - 519 , 600 - 613 , 650 - 653 , 666 , 667 , 677 , 681 , 749 - 753 , 800 - 819 , 838 , 850 - 852 , 995 , 1000 , 1100 , 1300 - 1309 , 1500 - 1502 , 3000 - 3009 , 3015 , 3025 , 3050 , 3721 , 3789 , 4000 , 4322 , 4444 , 5757 - 5765 , 5770 , 5999 - 6034 , 6100 - 6106 , 6137 , 6200 - 6206 , 6300 - 6302 , 6666 , 6723 , 6724 , 7777 - 7788 , 7878 - 7880 , 8338 , 8339 , 8444 , 8888 - 8911 , 9011 - 9015 , 9111 , 9200 - 9208 , 9215 , 9216 , 9333 , 9334 , 9500 , 9501 , 9666 , 9812 , 9995 , 9998 , 9999

      I believe... I could be wrong.
      (edit: those are the ones used by Nova)
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      "En gris rumpa är fläsk, rök den och det blir skinka."
      (A pig butt is meat, smoke it and it becomes ham.)
      ~ Sweedish Translation

      (This message has been edited by Picquilarius (edited 08-22-2004).)

    • 900 - 990 are generally safe, but commonly used so it would be likely to clash with other plugs.

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      Never hit your mother with a shovel - It leaves a dull impression on her mind

    • Um, that's not what he's asking for. I don't know which contribute bits aren't used, but there may be a list somewhere on the add-ons page.
      A brief, incomplete list of used bits (I'm just looking at a few resources):
      A1, B1, C1, D1, E1, F1, G1, H1, A2, B2 (seems to be "illegal"), A5, E5, F5, A7, H8, G8
      There are probably more, but ResEdit/Classic just crashed, and I don't want to bother to start it again. Still, I don't think I'm missing that many.
      You could also just use a mission bit instead of a contribute/require bit: set the bit onPurchase & onCapture, and unset it onRetire.

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    • Yeah, but what if the player already has the ship and then puts in the plug-in? it won't work.

      Just use Contribute/Require. You need only use 10 Contribute/Require bits, and that could handle an extra 256.

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