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Originally posted by getcrack4me:
**Ok, this is going to be a "crazy" idea, but it might work.
The previous posters have the right idea with a ship that has no speed, accel, etc.
Now here's my idea:
Departure Planet has no gravity.
Arrival Planet has gravity and drags your ship towards it.
Tricky part:
Once you land on Arrival Planet you have to change the system so that Arrival Planet no longer has gravity and the new Arrival Planet does have gravity.
Anyone have concrete ideas?
PS: Make the Non-Player (AI) travel in ships immune to gravity or else you're gonna have some funny fly trap effect.
**
Well, as I said before, Mxxx moves you on top of the planet anyway, so gravity is not necessary in systems with only one planet. And you would encounter some serious problems in systems with multiple planets even with gravity. How would you know which planet the player wants to land on? You would have to give gravity to every planet, which would not produce the intended behavior at all, since the player is being pulled by multiple planets at once.
A better solution might be to have the mission place an AI ship over the desired destination. Once the player appears over the first planet, the AI ship, which would be immobile and armed only with a tractor beam, would fire, moving the player over to the destination. To keep it from being attacked, you could make it cloak and have the beam fire while cloaked. You'd have a tough time explaining how that can happen if the player has no ship, but it is the best workaround I can see.
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