All-
I was recently experimenting with a series of missions that don't get evaluated until landing on a spob. Once evaluated, bits are set, allowing the player to progress in the plot.
I noticed, however that the next missions wouldn't be available unless I left the spob and landed again. So, in summary:
1.) Complete mission #1 objectives
2.) Land on spob
3.) Mission #1 is evaluated and a bit is set
4.) Mission #2 is not avalable.
5.) Leave spob
6.) Land on spob
7.) Mission #2 is available
Am I correct in thinking that available missions are evaluated only when the player first lands and that any bit changes that take place while landed don't take effect until the player takes off again?
To head off suggested work arounds, the missions I have in mind require that the player's record be evaluated and afaik, that can only be done upon landing on a spob.
Any confirmation on my suspicions would be appreciated and help me avoid hours of trying to get it work (thinking it's my fault).
OH! If mburch reads/hears about this topic, would it be possible to get a sort of order of operations related to missions? For example, when do bits get evaluated? Upon landing? Upon jumping into new systems? Immediately? Etc. I think such info would help plug makers plan out complicated missions.
-STH
------------------
"Create enigmas, not explanations." -Robert Smithson