I don't recall seeing this anywhere, so I'm going to ask it first. I'm designing a brand new (at least to my knowledge) concept weapon. It would be like a E.M.P. torpedo, but with a large splash radius. But here's the catch, anything within that splash radius takes full shield damage, but absolutly zero armor damage (to simulate a massive electromagnetic pulse). I was also wondering if it would be possible to set some delay between the torpedo hitting the target ship, and the pulse detonating. Also, if it would be possible for it to cause damage only upon hitting a ship, and not when just randomly fired, that would be perfect. So, to recap:
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Obliterates Shields, yet no armor
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Delay between impact and actual pulse
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Only Detonates on impact, yet won't fly on forever
I've messed around in ResEdit, but just can't get it to work out right. (Actually, I can bearly get it to work at all, maybe I'm just an idiot. ResEdit must be having one of those common I-D10-T errors )
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(This message has been edited by PigDog4 (edited 08-02-2004).)