While testing ships and weapons for a new TC in a bare-bones environment without the Nova data files, I've noticed that whenever a weapon is fired, the game jumps to 2x speed, and remains there until after the weapon sprite disappears. This happens no matter what weapon is being fired and no matter whether or not the player or an NPC ship is firing the weapon. It's quite annoying, as it (obviously) makes the refire rates and ship speeds I'm trying to experiment with appear twice as fast during combat.
If I test my plug-in with the Nova data files present, then the problem disappears, but if the plug-in is by itself or with the Absolute Minimum file, then it persists. I'm guessing that this means that some undocumented resource somewhere in the Nova data files is controlling this behaviour, but I'd certainly rather not waste hours trying to fix it by trial and error.
I found a thread (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/005352.html")here(/url) where someone had the same problem, but no solution was given, other than a poorly thought-out suggestion that the poster might have bound the same key to 2x speed and a weapon trigger (the key for double speed can't be changed, and this wouldn't explain why it jumps to double speed when an NPC ship fires, or why 2x speed turns off when the weapon sprite disappears).
Has anyone else encountered this problem, and found a solution?