This is the sequel to my last topic full of questions and problems. Exept here I only have questions.
question 1:Is there any way to duplicate the behavior of the Destroyers in nova on the EVO engine.
question 2:before I ever played nova I had a large number of collective ideas for my TC. Now I've played nova and discovered that my TC will have a number of things that look like totall ripoffs of nova ideas and outfits. Such as a quad turret designed for anti fighter movements. Light, middle, and heavy versions of the main cannon. A weapon called a Blaster (no relation to the pyrogenisis compound Blaster exept in name) and a government called the Federation. I'm wondering if people will mind this, or is it Ok if there are a few things like this.
question 3: What is the best way to implement classes into EVO? Already I have ideas that certain ships will have several classes.
question 4, the ultimate question: should I just skip all this bending and hacking of the older EVO engine and make this TC for Nova instead? Keep in mind that I have no experiance, and that my graphics, as of yet, have not reached a Nova quality level. I'm sure that I can eventually overcome these problems, but even then I've already done half the universe, half the ship data, about 12-20% of the graphics, and tons of outfit and desc work all in EVO. And as of yet I do not believe that there is a reliable porting program. So I want the opinion of the people who will be playing my work. Should I change to nova?
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Cmon people, the (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=20&SUBMIT;=Go")Chronicles(/url) are worth looking at.
I love Frigates, as is easily seen:(url="http://"http://www.dabie.k-ow.net/~glasskids/EV_Frigates_page.html")EV Frigates(/url).