Let's keep this clear: There's the player's ship, the hired escorts, and the mission escorts.
Mission cargo can only be carried on the player's ship, not on hired escorts. ("Mission cargo" being carried by missions ships is something you talk about in the description resources, but don't actually program numbers for.)
Commodity cargo may be carried on the player's ship or on hired escorts, but not on mission ships.
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Originally posted by Arturo:
Mr. Chin is absolutely correct, just assigning freighter class shďps as mďsn SpecialShip protective escorts doesn't allow the pilot-player to carry commodity cargo. The work-around that I've used is to create non-purchasable oütfits with ModType 2 (cargo space) equivalent to the freighter's normal cargo capacity that are Gxxx granted OnAccept of the mďsn and then Dxxx deleted OnAbort and OnFail of that same mďsn. That way the simulated cargo space is usable for any purpose since it is assigned to the pilot-player's shďp for the duration of the mďsn.
That's a nice workaround. What do you do if there are multiple mission ships, though, and one of them gets destroyed? Failure of the mission would lose the cargo capacity of the entire fleet, then, wouldn't it?
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"If it's not on fire, it's a software problem." --Matt C. Burch
"Have you ever seen a computer get drenched?" --James Chin
(This message has been edited by H. G. Wells (edited 12-16-1895).)