EVOverride for Nova Inconsistencies
We are creating a small plug-in for EV Override for Nova and are therefore concerned about the inconsistencies we have found.
In the plug the UE makes use of the captured Voinian technology and the Voinians manage to gain some new weapons/technology.
The Voinians were desperate after their latest defeat and were prepared to do anything to preserve their empire.
We are using ResEdit with Nova Tools, Mission Computer 302 written by David Arthur and many of the applications written by Ralph and Rodger Sutherland.
Mission Briefings:
There are 21 Missions in Comp Text which use 8xxx instead of 9xxx.
The briefings which show when the mission completes which use 8xxx are in the following missions:-
ID 136 Ferry Passengers to <DST> Comp Text 8002
ID 137 Ferry Passengers to <DST> Comp Text 8002
ID 138 Ferry Passengers to <DST> Comp Text 8002
ID 139 Stellar Corp: Recruitment Comp Text 8003
ID 189 Rescue UE Agent Comp Text 8016
ID 201 Capture Gualon Station Comp Text 8021
ID 257 Passengers for <DST> Comp Text 8027
ID 264 Transport Cargo from <DST> Comp Text 8029
ID 265 Salvage Cargo Comp Text 8030
ID 287 Collect Munb Leaves Comp Text 8037
ID 303 Intercept Cargo Comp Text 8042
ID 311 Evacuate <DST> Comp Text 8046
ID 312 Evacuate <DST> Comp Text 8046
ID 323 Collect Passengers from <DST> Comp Text 8048
ID 348 Retrieve Sensor Readings Comp Text 8050
ID 360 Intercept Cargo Comp Text 8054
ID 361 Visit <DST> Comp Text 8055
ID 362 Collect Message from <DST> Comp Text 8056
ID 376 Transport Cargo to <DST> Comp Text 8058
ID 384 UE: Transport Colonists to <DST> Comp Text 8060
ID 385 UE: Transport Colonists to <DST> Comp Text 8060
In Mission Computer it states that these should be 9xxx (nine thousand plus).
The 8000 series are for Cargo Unloaded.
We used ConText and Mission Computer to identify these 21 entries.
If we change these to 9134 and above, can we leave the 8000 numbers above blank or will we have to adjust the 8xxx numbers so that they are contiguous.
Ship Availability - NCBs / Control Bits:
There is no NCB set for the Azdgari Warship or the Azdgari Arada in the availability field. The Azdara has b148 set in availability.
Does this mean that the player is not allowed to purchase the Azdgari Warship or the Azdgari Arada after completing the required missions?
In Mission 308 the Comp Text 8044 states Yet again demonstrating miraculous powers, Eniret is waiting at <DST> to meet you. "Congratulations on completing your first tour of duty, <PN>." He hands you a one million credit survival bonus. "You may now consider yourself a fully paid-up member of the Azdgari. All our technology will be available to you, at a suitable price, and you can expect a warm welcome on any Azdgari world and -" his sharp teeth gleam in a grin "- probably everywhere else in the Crescent too."
Completion of Mission 308 sets NCB b10.
As NCB b10 is not recorded in the ships Availability, the player must capture one of these ships. Is this why the Inherent Govt field is set to -1?
Ship - Recharge:
ID 129 Freighter Shield Recharge 250 ( This should be 25 ).
ID 166 Zachit Fighter Shield Recharge 167 ( This should be 67 which is the standard for the Crescent Fighter ).
ID 157 Azdgari Arada Shield Recharge 50 ( This should be much higher as this is the same as the standard Arada and all other Azdgari ships have much higher than standard recharge rates as they are fitted with Shield Generators ).
ID 152 Zidara Shield Recharge 32 ( This should be at least 60. )
This is well below the Lazira which has a recharge of 68.
A rate of 32 is well below the Crescent standard and is comparative to the Scoutship which has a recharge rate of 31.
Crescent Warship 42
Igazra 42
Arada 50
Igadzra Arada 60
Zachit Arada 60
Azdgari Warship 63
Crescent Fighter 67
Ships - Turret Blind Spots:
ID 152 Zidara Rear Blind Spot
ID 160 Emalgha Freighter Rear Blind Spot and Side Blind Spot
ID 161 Emalgha Warship Rear Blind Spot and Side Blind Spot
Why do these ships have these blind spots and not others?
Ships - Player Takes Advantage of Fuel Regeneration Property:
ID 144 UE Cruiser This flag has been set, yet Fuel Regen is 0
ID 174 Cargo Transporter Fuel Regeneration of 100 and not given to player.
Should the player have access as the ship has a solar panel fitted?
ID 129 Freighter (UE) Fuel Regeneration of 100 given to player.
Shouldnt this be at least 200 or at least significantly higher as it has 2 solar panels?
Plug Making Questions:
-
Is it possible to have 2 or more Galaxy Maps?
We want the player to move across to the second galaxy map in order to simulate traveling back in time? -
Is there a limit to the number of system variations?
We plan to have ID 205 Romit ( Ekiup Station ) change hands several more times, with different dude fleets each time.
- Is this NCB formula correct?
(b108 & b6 & b115 & b116 & b13 & b140 & b159) !b130
The player has to have finished the following:
Transport Defector to <DST> (Paaren Station)
Investigate Abduction (Anna Balashova);
Destroy Voinian Dreadnought;
Attack Avann;
Test New Gunship and
Explore Ji Nebula
and not have finished Make Contact With The Hinwar
This mission - Make Contact With The Hinwar - will be given a new NCB test number in the plug such as b298 !b130 instead of b13 !b130
------------------