Ambrosia Garden Archive
    • Making New Ships on a Windows


      This first paragraph can be ignored, just letting you all know my background since I am not a regular poster by any means.

      Alrighty, I used to have a mac and delight in the fact that EV + EVO were mac only. Then, that mac fried (i was in the 7th grade) and the parents bought a windows. I forgot about EV for a while then about a year ago (im a junior in highschool now) i remembered it and was wondering if there was anyway to get it on a windows, i played it on an emulator, but it was really slow. Anyhow, I just checked back and was amazed to find that Nova was out for windows, i downloaded it immediately. Now after playing it a bit, i wanted to tinker around with it.

      I have noticed that it is a bit more complicated than the old editor was on my mac. I wanted to add a ship useing the same graphics as the IDA Frigate. But I wanted to make it a really cheat version. I was wondering what would be the best way to go about adding it.

      <Little bit later im adding this>
      Ok, i figured out how to make a ship, but i havent tested it yet. I opened up "Nova Data 1.rez" and added another ship into there, and i added a ship to "Nova Ships 1.rez". Am I on the right track? or am i just running in circles?

      I just downloaded the bible and was going to go through it, thanks for the help.

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      "I see said the blind man to the deaf woman"

    • Nova Data 1 contains the ship data itself. Nova Ships X contain ship graphics , the rles and shans. Duplicate the IDA Frigate's shan, and use the same ID as the shan for the ship itself in ND1. Then, edit the ship in ND1 to your liking.

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)
      (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

      (This message has been edited by orcaloverbri9 (edited 04-27-2004).)

    • It might be a good idea to put your new ship into a plugin, rather than the Nova data files, so that you can easily remove when you want to without running the risk of deleting important parts of the data files.

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • This plugin editor (EVNEW) seems like it is completely different from the one i used on my mac. If I want to make a plugin do i just go to File->New? And once i do that do i just add the files i want to?

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      "I see said the blind man to the deaf woman"

    • Yeah, EVNEW is a cross between NovaTools and MissionComputer, I believe.

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)
      (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

      (This message has been edited by orcaloverbri9 (edited 04-29-2004).)

    • Yeah with EVNEW just create a new file, your best bet for duplicating a ship is to do the following.

      Starting tip: Hover your mouse over each entry box, a tooltip will pop up explaining a little of what that entry is for. Very useful.

      Starting tip 2: Have the nova reference spreadsheet open so that when you come to assign outfits and weapons and whatnot you can look them up quickly.

      1: Open TWO copies of EVNEW, and a copy of notepad.

      2: Create a new plugin in one window

      3: Open the data files containing the ship's information in the other window.

      4: Alt-tab between your plugin and the opened data file while copying the data over, do this as and when necessary to copy info over.

      5: Write down some details EVNEW will give you (shan id, target pict id, shipyard pict id, shipyard desc id, escort desc id) while making your ship, and while digging around in the nova Data file, export the shipyard screen pictures by double-clicking on each instance of the ship you want (in your case, IDA Frigate) and going up to File > Export. Put them in a "graphic resources" folder or the like for ease of reference. Name them whatever you want. Note: You do NOT have to export the rle8 and rleD files unless you intend to edit them and add the edited ones in. You'll see why later.

      6: In your new plugin, import the graphics by going to the relevant resource and double clicking on it (in the left pane) to create a new resource. Put the relevant id number in (if EVNEW tells you your ship target pict id is 3287, then put that number in the little id box, then go up to File > Import, select the pic you want to import then hit "Open", it'll display the pic, then hit OK, and the ship now has a target picture.

      7: Do the same for each graphic resource and give it the relevant id number, then start copying over the shan data into a NEW shan file. This includes Image IDs and Mask IDs, you can just point the shan to another ship's graphics if you want, so if you wrote down all the details in notepad, go ahead and add them in now. If not, alt-tab back to the nova data window, grab the shan info, and put it all in.

      8: Adding a Desc for the ship is easy too, just double click "desc, put in the ID number the shan section gave you (for the example ship, its shipyard desc ID is 13287 and its escort desc id is 14287.) then enter the text in the bigger box. Be warned, EVNEW sometimes likes to chew off the end character of a desc entry so add a couple of periods at the end of the description. the n linebreak method doesn't work in the descriptions either (only works in names in the outfit and shipyard screens apparently), and too much text and you won't be able to read it all (as descriptions for the most part in the outfitters and shipyard don't seem to be scrollable).

      9: ...

      10: Profit.

      That's how I did mine.

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    • Quote

      Originally posted by Deadweight:
      **the n linebreak method doesn't work in the descriptions either (only works in names in the outfit and shipyard screens apparently),
      **

      If you want a linebreak in a description just hit return.

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • Quote

      Originally posted by Guy:
      If you want a linebreak in a description just hit return.

      No, they would hit Enter. But what the hell amde you think that you had to do it with n? It (Return/Enter)'s even used in the Data Files.

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      The programmer's code of entomology: there's always another bug.
      There are 10 types of people in the world: those who understand binary and those who have friends.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url) | (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

    • Quote

      Be warned, EVNEW sometimes likes to chew off the end character of a desc entry so add a couple of periods at the end of the description.

      This bug was fixed a few months ago, pick up the latest version.

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      (This message has been edited by slouch (edited 05-02-2004).)

    • Quote

      Originally posted by orcaloverbri9:
      **No, they would hit Enter. But what the hell amde you think that you had to do it with n? It (Return/Enter)'s even used in the Data Files.
      **

      n is the 'normal' way of typing linebreaks in programming terms. In ResEdit you could use them in text strings.

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      --sitharus
      (url="http://"http://www.sitharus.com/")Me, online!(/url)
      Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau