Ambrosia Garden Archive
    • Mission Editing


      Does anyone out there know how to (using resedit) modify a mission so when it is completed, it satisfies ALL mission bits. I am attempting to creat a plug containing said mission to make it easyer to test weapons/outfits/ships in a plug I'm working on, as I attached mission bits while creating the plug, not after weapon/outfit/ship testing. Foolish mistake, I know, but...
      Thank you all.

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      The Adversary
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    • I'm not quite sure what you're asking, but it belongs on the EV Developer's Corner forum. That is where all plug development topics should be posted.

      iMove.

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    • I'm not sure what the longest set string you can have is, but one way to do this is to put this in the onComplete field: b0001 b0002 b0003 b0004 and so on, up until b9999 (do either of b0000 or b10000 exist?). You could reduce the load quite a bit by just putting thebits you've used in there. Also, note that this may not do exactly what you want it to do: there may be stuff that wants (for example) b482 to not be set. (of course, if you didn't put any stuff like that, then you'll be fine.)

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    • Croikle, there are a couple mistakes in your post. For starters, the maximum you can have in a set string is 255 characters. Second, there are 10,000 bits. Period. No b0000, no b10000. They go from b0 to b9999, with no 0s before any number.

      TA: Croikle is right about one thing, and that's that setting every mission bit will NOT in any way, shape or form create the desired effect. You will have done innumerable good and bad things to yourself, a lot of systems won't show up the way they should, everybody will hate you and yet love you, etc. The problems that would arise cannot be counted.

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      (This message has been edited by orcaloverbri9 (edited 04-07-2004).)

    • It sounds like all he wants to do is set all the bits required by the ships and outfits he added. This is easy enough. Just put them all into the OnSuccess field of a mission, space seperated. You can put well over 20 set commands in each field, so making a test mission shouldnt be hard unless this is a TC (in which case, you should know how to do this already). Besides, you could always remove all the availbits (copy them out first). Even for a TC, this is a 2 minute task with CT-RS or EVNEW save-to-text.
      -Az

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