I´m trying to make some ships, and i wonder if anyone knows how the ships in NOVA have been lighted?
And if someone has the exact way for Cinema 4D that would be nice.
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And then there were silence.................
I´m trying to make some ships, and i wonder if anyone knows how the ships in NOVA have been lighted?
And if someone has the exact way for Cinema 4D that would be nice.
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And then there were silence.................
Quote
Originally posted by modesty_blaise_us:
**I´m trying to make some ships, and i wonder if anyone knows how the ships in NOVA have been lighted?
And if someone has the exact way for Cinema 4D that would be nice.
**
I tend to like to put my key light 45 degrees to the left, and 30 degrees up.
Matrix
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I use (url="http://"http://www.evula.org/artanis/ImageGallery/ShipTemplate.xml")this(/url) setup for ships.
I saved it as xml to avoid cross platform issues. Just download it and use Open from C4D to import it.
It has two distant lights. One at 100% brightness, the key light, and a second, opposite light at 25%-33% brightness, to make the shadows not-black.
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Quote
Originally posted by Artanis:
**I use this setup for ships.
I saved it as xml to avoid cross platform issues. Just download it and use Open from C4D to import it.
It has two distant lights. One at 100% brightness, the key light, and a second, opposite light at 25%-33% brightness, to make the shadows not-black.
**
Thanks.
is the camera setup ok in the XML file, or is it just the light...?
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And then there were silence.................
checks file
Um... no.
Change view it to isometric and zoom out if you need to.
Just remember that in isometric, your ship needs an H rotation of 135 to be oriented correctly. That is why the animation is on a null object.
Lights should be fine.
Animation should be fine as well, if you want to use that.
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thanks, the lights are nice, what´s the problem with rendering in perspective view..? Things in front get bigger or..?
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And then there were silence.................
Yeah.
In perspective view, parallel lines don't appear parallel. Instead, they appear to converge at a distant point.
In isometric, this does not happen.
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