Quote
Originally posted by UncleTwitchy:
**Yes, actually -- two of them, to be precise.
**
I don't think you should -ever- have two outfits point to the same weapon. Ever. Why? Because in the shïp resource, the weapon loadout is expressed in weapons ID. Then, in order to know the freemass, the engine needs to translate these weapons in the outfits (launcher, and ammo if applicable) that point to the weapons in order to compute the mass they take, in order to compute the freemass without anything, before removing the mass of the outfits you have. How the hell will the engine knows which outfit who grants the weapon to take? Not only that, but actually every time you land, your weapon loadout is tranformed in outfits (because you may have used some missiles...), thus the documented loss of weapons for which there are no outfits. When you take off, these weapons outfit are turned back into weapons.
If you need to have two weapons draw ammo from the same source, you should make it the way it is done in the standard scenario: there is only one ammo outfit, which points to the first weapons. But the second weapon in its ammo field tells to use ammo from the first weapon.
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