Once again, I'm trying to figure out how to translate EVO values to the EVN engine. This time its shield recharge. First, I'm not too sure how this actually worked in EVO. I've read through some topics from several years ago, but there never seemed to be a consensus reached on how it worked. I'm familiar with what both the EVO and EVN bibles say on the subject, but quite a bit still remains unclear.
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From the EVO Bible
ShieldRe: Shield recharge speed, in number of frames per shield
percentage point regenerated; bigger numbers here make for
slower recharging. 30 1% per second.
Example: A ship has a shield value of 100, and a recharge value of 30. If there are 30 frames/second, then this ship will regenerate 1 shield point every second. (Or, 1%/second). Easy enough.
To translate this into Nova terms we use:
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Originally posted by Regulus
To convert from EV values to EVN values, use this equation:
( ( EV Shields / 100 ) / EV ShieldRe ) * 1000 = EVN Shield Recharge
Makes sense to me. So, in Nova terms this ship has a shield recharge value of 33.3. (33or 34). Again, easy enough.
Now here's the part that has me stumped. How do EVO shield recharge values behave when modified by an outfit? Looking at the first equation above, there are 2 different mod types that should have an effect on shield recharge.
- Mod Type 4 - More shield capacity: The number of shield points to add.
2)Mod Type 5 - Faster shield recharge: How much to speed up (-30 = one more
point per second).
So, let's say that the ship used in the above example was given an outfit with mod type 4 (more shield capacity), and a value of 100. Does this mean that the percentage points in overall shield recharge will be recalculated as if it has 200 shields? If so, then the same ship will now be recharging at a rate of 2 shield points every second. Translated to Nova terms, this would be a recharge value of 66.67. (66 or 67). Do Override experts hold this to be true? Or, is the recharge rate uneffected by this?
My next question refers to the behavior of mod type 5 (faster shield recharge). Does the "one more point per second" mean one more percentage point per second? Or, simply one more single shield point per second? Yep, there's a big difference.
For this example, let's raise the ship's shield value to 1000, but keep the shield recharge value at 30. This ship will regenerate 10 shield points every second. If percentage point is true: given an outfit with mod type 5, and mod value -30, the ship's recharge rate will be 20 shield points/second. (Or, 2%/second). If single shield point is true: the ship's recharge rate will be 11 shield points/second. I could use some help as to which of these two scenarios is true.
Ultimately, I'm wondering if it is possible to duplicate the shield recharge characteristics used in EVO on the EVN engine. If percentage does get recalculated, then this would be quite difficult. Basically, I don't get it. Please help me understand.
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(This message has been edited by slouch (edited 03-05-2004).)
(This message has been edited by slouch (edited 03-05-2004).)