Ambrosia Garden Archive
    • Quote

      Originally posted by iamwallflower:
      **With negative values, would you go back in time?

      I'm still a noob to the seamy underside of Nova, so don't kill me here.

      **

      The shortest jump is 1 day no matter what.

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      (url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

    • Well, you can go back in time on mission completetion using a negative number. Instead of adding time upon complete, subtract it.

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    • Quote

      Originally posted by kauthor:
      **Well, you can go back in time on mission completetion using a negative number. Instead of adding time upon complete, subtract it.

      **

      Really? I thought someone tried this and it didnt work.
      -Az

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    • Quote

      Originally posted by Azratax2:
      **Really? I thought someone tried this and it didnt work.
      -Az

      **

      How else is Uncle Twitchy implementing time travel in the ST universe?

      (edit)I hate typing when I'm not awake.(/edit)
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      (url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

      (This message has been edited by zhouj (edited 03-08-2004).)

    • Well, whatever the method he uses, it can't be the negative DatePost method. As I remember, Mr. Turner was also planning to use it, until someone tested it out and found that it didn't work.

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    • The time-travel story I have in mind for SFA does not involve the player's ship traveling in time.

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    • Quote

      Originally posted by UE_Research & Development
      until someone tested it out and found that it didn't work.

      I think that it should be fairly obvious that Nova wouldn't support reverse-time travel. To do so would require massive unsetting and resetting of bits, cröns and other time-dependant parts of any plugin. If these weren't "undid", then I shudder to think what mess Nova would make of doubled cröns, bits, already done missions, non-existant planets, etc.

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