Zombat, Weepul, Matrix... that means you.
In the image gallery there's been a lot of advice about how to properly light a scene (which zombat should stick on his site, by the way). But I've started laying out the sprite for Sephil Saga, and I need to know how to light a sprite render so it looks good in the game.
I know the first step is going to be "turn off ambient light", but I'm using Bryce 5, and if there's a way to do that, I don't know what it is. The ambient light appears to be the "sun" in the Sky/Cloud settings, and it's controlled by a trackball-like thing. I know how to change the direction and color, but not how to turn it off. Bryce also limits my light selection to different shaped spotlights and radial lights. How would I go about properly lighting them?
Also, I'm rendering them at 45 degrees, and I'm using a template file that I'll copy my ships into, so they'll all be lighted the same.
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Artificial intelligence is no match for natural stupidity.
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