Im makeing a simple pluin with an outfit that i did not yet name it increases speed, accelleration, armor, and multi jump what outfit resource number should i put
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Im makeing a simple pluin with an outfit that i did not yet name it increases speed, accelleration, armor, and multi jump what outfit resource number should i put
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thanks
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what should i set contribute and require to?
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what is a standard outfit?
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also should i put an availability if so what number?
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Capitals are your friend. Learn to love and use them. And edit your posts instead of double-posting, as TheBruse said.
By Standard Outfit, he means the outfits that are already in Nova. Fire up your editor, and take a look at the Nova Data files. Look and learn.
Nova's standard availablities are in the range of about 1-6 I believe. You probably want ot make it available everywhere, so put in 0.
For the Contribute/Require, take a look at the outfits already there- you will notice a vast majority of them have Require bit 5A (in Novatools) set- this is what makes it impossible to put them on Vellos ships. If you want to make your outfit seemless, you might want to check that bit (so that it behaves like the other outfits). Of course, if you are making a Vellos outfit, the point is moot.
EDIT: Made TheBruse happy
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~Charlie
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(This message has been edited by Masamune (edited 01-28-2004).)
Please keep related questions in one topic. I've locked your other two topics.
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Quote
Originally posted by Masamune:
**Nova's standard availablities are in the range of about 1-6 I believe. You probably want to make it available everywhere, so put in 0.
**
Actually Availability in the Outfit resource is a test string, so you should leave it blank.
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Doh! I meant techlevel, not availability... oops! And in a thread trying to help a newb, inexcusable!
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~Charlie
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For outfit resource id, you need on that isnt used in the stock scenario, yet is below 640 (the highest number EVN will load). If you used a number already used, your outfit would replace whatever outfit had the same RID. Check Nova Data 4 to see what ID's are used. Best to pick one beyond any that are used in nova though - 444 is a good one to start with.
Contribute and require are only used for a few certain effects. Leave contribute all 0's. Set require bit 1 on EVNEW (or bit A5 on Resedit/novatools) to make it so you cant buy the outfit if you are in a vellos ship.
Leave availability blank unless you want it to be available only if you have done certain missions. Setting avail to !b424 will prevent the player from buying it if they are an enslaved telepath in the vellos string.
Based on the other topic you posted:
OnBuy and OnSell are NCB set strings, and you shouldnt concern yourself with them at this point. Read the section of the bible on NCBs (section II) for more information. You also could look at how standard outfits are done, note that most leave these fields blank, and conclude that it wasnt important for normal outfits.
Item class is barely even used in the stock scenario. It lets you make it so when you board a certain Pers ship, you get a chance to loot a certain outfit(s) from them.
Techlevel, if you dont know, just sets what planets it's available on. Check out my TechLevelList on the addons page for more information on that.
Hope this helps.
-Az
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Alright. It seems you're a little confused. First off, the Availability is not necessary, and in reality, you shouldn't be concerned about it. Also, it's not like there are a few universal numbers and nothing else. The bits are set in-game. If you have a mission set b589 on completion and the outfit's Availability to b589, then it will only appear when you have completed the mission. The same goes for Require fields.
Really, if you're this new, I strongly recommend against dealing with ncb's and Require fields.
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