Aprosenf:
I tried linking missiles in an attempt to make a varying damage plugin. I had heard that this didn't work, but I had to try it for myself anyway.
I made 10 hellhound missile weapons resources, linked one to another, gave them short counts and loaded it (with two outfits, descs and pictures to shut up the debuglog) into Nova.
When fired, the first missile subed into the second (the count was so short (1) that I couldn't see anything other than two distinct explosions), but the second failed to sub into anything else. What I was trying to do was make it so that the weapons continuously cycled into the next one so that it was impossible to predict which weapon would hit the enemy.
Then Nova stopped working (wouldn't get past the ATMOS screen during launch) if I had the plugin in the plugins folder.
It didn't work, obviously, so I did it again with radar missiles to double check my filling in of the weapons fields.
This plugin caused Nova not to load as well.
I have not been able to test a cycling submunitioning system like the first one since Nova started rejecting my "linked missile" type plugins.
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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!