Quote
Originally posted by Azratax2:
**Wallflower, i have bad news. You are trying to do something that isnt directly supported. It can be done, but it would be complicated and messy.
Er, how the hell could you do this with a BORC?! You need a prox triggered thing, as i describe below. For the variable itself we could go with just a single bit (propably the best simplest way), a SOQ (simple outfit quantity) or BORC, or it could flip the bit to increment a RANC. The simple mission bit option is the most sane way to do it.
Accomplishing the proximity thing would require an ugly workaround. I can onyl see doing it rarely and/or for a single spob.
I'm seeing an invisible mission activated before going into that system that puts an unmoving invisible hostile cloaked ship with a kamikazi weapon that does zero damage ontop of the spob, with the range equal to how close the player would have to get to the center of the station, and then use the OnShipDone field to evaluate the NCB string.
-Az**
Agh...I have trouble keeping up with it...BORC, RANC, BITEC, it all means the same thing to me. And I don't really understand that well how it works, but I do knowit's done with ncb's. Sigh
And the workaround you came up with wouldn't work; the observe ship makes it set the goal as complete when you're in the same system.
I don't think your idea is possible, iamwallflower. Sorry. :frown:
------------------
The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)