Ambrosia Garden Archive
    • Map Colors...


      Is there any way to change the background color of the map from black to something else, or am I stuck that way?

      Note that I've tried changing it in the image itself (in Nova Graphics 3); it didn't work.

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    • Background color of what map? The hyperspace map? I dont think so.
      -Az

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    • If you mean the background when you look at the map of systems, sure there is. Just make a "nebula" which covers the entire map. If you mean the background color of individual systems (flying in them), afaik there is a bgcolor field in the syst resource.

      MickyBIs

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    • Quote

      Originally posted by MickyBIs:
      If you mean the background when you look at the map of systems, sure there is. Just make a "nebula" which covers the entire map.

      Of course. Don't I feel stupid. Well, there's just one problem. As far as I recall, the map is infinate. Can anyone confirm/deny this?

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    • Quote

      Originally posted by orcaloverbri9:
      **Of course. Don't I feel stupid. Well, there's just one problem. As far as I recall, the map is infinate. Can anyone confirm/deny this?

      **

      It has limits - 2^16 pixels on a side, centered around earth. This isnt too helpful. You wouldn only need to make a nebula large enough to cover the area the player will be in though. Even so, it would be a large pict....
      -Az

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    • You could try making a plugin with a replacement for PICT 8509 (the original is in Nova Graphics 3) and replace the black background in that with whatever you want. That would solve the problem of the largeness of the map itself and not require a gigantic nebula image.

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    • Quote

      Originally posted by Aprosenf:
      You could try making a plugin with a replacement for PICT 8509 (the original is in Nova Graphics 3) and replace the black background in that with whatever you want. That would solve the problem of the largeness of the map itself and not require a gigantic nebula image.

      No, I've tried that. It automatically stuck black on there.

      Anyhow, I don't see any problem with making a nebula that big. So it'll increase loading time. Why should I care? Hehe. Anyway, I just came up with a really good way of displaying the map. Thanks for the size, Az!

      2^16 is two to the sixteenth, right? And what about zooms besides 100%?

      Edit: Wait. I've got most of it. Shouldn't it be 2^16/2 for 50% and 2^16/4 for 25%? But what are the other zooms?

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      (This message has been edited by orcaloverbri9 (edited 01-01-2004).)

    • Quote

      Originally posted by orcaloverbri9:
      **No, I've tried that. It automatically stuck black on there.

      Anyhow, I don't see any problem with making a nebula that big. So it'll increase loading time. Why should I care? Hehe. Anyway, I just came up with a really good way of displaying the map. Thanks for the size, Az!

      2^16 is two to the sixteenth, right? And what about zooms besides 100%?

      Edit: Wait. I've got most of it. Shouldn't it be 2^16/2 for 50% and 2^16/4 for 25%? But what are the other zooms?

      **

      If it's 16 bit color and not compressed, it will take up 2^33 bytes. 8 mb.
      -Az

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    • Quote

      Originally posted by Azratax2:
      **

      Quote

      Originally posted by orcaloverbri9:
      **No, I've tried that. It automatically stuck black on there.

      Anyhow, I don't see any problem with making a nebula that big. So it'll increase loading time. Why should I care? Hehe. Anyway, I just came up with a really good way of displaying the map. Thanks for the size, Az!

      2^16 is two to the sixteenth, right? And what about zooms besides 100%?

      Edit: Wait. I've got most of it. Shouldn't it be 2^16/2 for 50% and 2^16/4 for 25%? But what are the other zooms?

      **

      If it's 16 bit color and not compressed, it will take up 2^33 bytes. 8 mb.
      -Az**

      :eek: Woah...okay, I've got it, and the black should fit how I've planned it anyway, although it would be nice to have something else. Thanks anyway!

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    • Well, fortunately for you, picts ARE compressed, and a solid color compresses quite nicely. If my calculations are correct, it will come out to be about 256 kb.

      (Edit)Oh yeah, and 2^33 bytes would be 8 giga bytes, not 8 megabytes.(/Edit)

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      (This message has been edited by Aprosenf (edited 01-01-2004).)

    • Quote

      Originally posted by Aprosenf:
      **Well, fortunately for you, picts ARE compressed, and a solid color compresses quite nicely. If my calculations are correct, it will come out to be about 256 kb.

      (Edit)Oh yeah, and 2^33 bytes would be 8 giga bytes, not 8 megabytes.(/Edit)**

      Well, what I'm planning to do takes place on Earth, so I figured I'd have a map as the nebula. Figuring the map would be similar in size to:
      Posted Image
      with proportions doubled or so, how much would it increase it do you think (just a rough estimate)?

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    • At exactly twice that size, it takes about 489 kb (and no that's not an estimate, I just made a quick plugin and looked at the file size).

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    • Quote

      Originally posted by Aprosenf:
      At exactly twice that size, it takes about 489 kb (and no that's not an estimate, I just made a quick plugin and looked at the file size).

      So figure roughly 450-500 kb. That shouldn't be too bad, right?

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    • No, that shouldn't be too bad. The big shipyard picts are quite large in memory and Nova has no problems with those. Of course, you should probably get rid of the © 1999 maps.com (then again, maybe not if you actually care about other people's copyrights), and maybe fade the edges so that there's a clean transition between the map and the black background instead of a sharp cutoff.

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    • Quote

      Originally posted by Aprosenf:
      No, that shouldn't be too bad. The big shipyard picts are quite large in memory and Nova has no problems with those. Of course, you should probably get rid of the Š 1999 maps.com (then again, maybe not if you actually care about other people's copyrights), and maybe fade the edges so that there's a clean transition between the map and the black background instead of a sharp cutoff.

      Heh, I wasn't intending on using that particular one. I was just using it as an idea of the type of map I'd be using. 🙂

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    • Alternatively, you could just split it into multiple nebulas (like was done in Polycon), with each image being smaller than one big image. I'm not sure if that would be better for you or not, but keep it in mind. Also, make sure in your chär resource that you set all the nebulas to explored so that parts of the map don't just automagically appear (unless you want that). 🙂

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    • (quote)Originally posted by Katana:
      **Alternatively, you could just split it into multiple nebulas (like was done in Polycon), with each image being smaller than one big image. I'm not sure if that would be better for you or not, but keep it in mind. Also, make sure in your chär resource that you set all the nebulas to explored so that parts of the map don't just automagically appear (unless you want that).:D

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      **

    • That's easy: just add Xxxx NCB tags to explore each system. 'Tis easy.

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    • Quote

      Originally posted by Katana:
      That's easy: just add Xxxx NCB tags to explore each system. 'Tis easy.

      I never asked for how to do it...

      By the way, I've heard of problems with the chär ncb set expressions (COUGHUTCOUGH)...or is that just Txxx?

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    • Quote

      Alternatively, you could just split it into multiple nebulas (like was done in Polycon), with each image being smaller than one big image. I'm not sure if that would be better for you or not, but keep it in mind. Also, make sure in your chär resource that you set all the nebulas to explored so that parts of the map don't just automagically appear (unless you want that).

      Well, the image splitting in Polycon was not done to save any space, I imagine the files actually came out larger than they would have if the map background was all one file. The map backround was split up because the plugin was originally made for EV Classic, and in EV Classic, large nebulas would be replaced with static at higher zoom levels.

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